Coming Soon!


Available November 1996


Game Description

Having crushed his enemies, consolidated his power base and eliminated dissent at the end of Heroes of Might and Magic, Lord Ironfist settled down to rule the land of Enroth. After 25 years of peace, the land is again thrust into turmoil. Lord Ironfist is dead and the ensuing struggle for power between his sons, Archibald and Roland, has led to a state of civil war. Players must choose sides and gather their armies as they use all of their strategic wit and tactics to join in the battle for domination of the lands.

Features

Heroes of Might and Magic, a multiple award winning game, pushed the envelope for strategy games with beautiful hand drawn graphics. In Heroes of Might and Magic II all graphics have been upgraded and expanded. The computer has been given a new AI full of improvements.

Heroes II now boasts an adaptable interface, changing its look and feel depending on whether you play a good or evil character. Playing the good side will give the player more access to healing and protection oriented spells and monsters, while playing the evil side will give access to destructive spells and foul monsters.

An unusually interactive campaign storyline combined with thousands of man-hours worth of cinematic cut sequences creates a unique atmosphere that draws the player into a fantasy world rife with noble deeds and base betrayals.

Players can now play up to 6 people instead of 4 via hot-seat, modem, network, direct connect and INTERNET PLAY. Players also have the option to view their opponent's moves or do their own thing during the turn. Through the use of this new multiplayer interface we have eliminated any player "down-time" and significantly sped up the game play.

In addition, two new character classes (Necromancers and Wizards), and new terrain types have been added, while the heroes' skills have been expanded to encompass everything from combat to movement and espionage. This adds an enhanced RPG element to the game, allowing players to continue playing certain heroes and advance their abilities through multiple scenarios.

Look for larger battlefields with "interactive terrain", buildings that can be destroyed, and battlefields that will scar the land as the game progresses. In addition to more monster units, there are more combat animation frames (up to 24 different poses per monster), and larger and more detailed maps to extend and improve your gaming experience.

A diverse range of features have been implemented, including approximately 40 campaign scenarios with unique 3D rendered sequences for each. Let's not forget the horde of monsters, spells, events and artifacts that made Heroes of Might and Magic so memorable. Heroes II now has over 50 monsters, 60 spells and 70 artifact types.

Look for wandering monsters that move about the terrain and attack between turns. Air travel will be implemented on a scenario by scenario basis. And unlike Heroes of Might and Magic, human players may now choose to cooperate, winning the game whenever all the computer players are dead.

Screen Shots( Select the picture to view a full size screen )

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DOS System Requirements

Windows 95 System Requirements

Macintosh System Requirements



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Last Modified: Sept 18, 1996 - bjf