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			Heroes IV Spell Damage Calculator
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1: Introduction
The Spell Calculator formulas are taken from http://www.strategyplanet.com/homm . So, if you find some false formulas, please report them.

2: Usage
Following Heroestats are changable:
	Heroe Level: accepted Numbers are between 1 and 70
	Associated Magic Skill: this is the Level of the associated skill to one Magic 				Scool. For example, if you choose Healing, the appropiate
				Magic Skill will be Healing.
				0 - none
				1 - basic
				2 - advance
				3 - expert
				4 - master
				5 - grandmaster
	Sorcery Skill	: this skill increase all of your Spells, so pick up the skill as 			  follow:
				0 - none
				1 - basic
				2 - advance
				3 - expert
				4 - master
				5 - grandmaster
	Artefact Bonus: Please give here the percentage a heroe get from Artefacts (in %)

	Heroe Class  Bonus: for example, if you're Heroe has the Archmage class, the 			    spells will be increase by 20%
	
	Grail Bonus:	    give the percentage for increasing you're spells if a grail 			    structure is build.

Damage Spells:	all spells that do directly damage are listen here. For visual help there is a icon whis the Spell on the left side. Choose one skill from the Dropdown menue.
Other Spell and Summoning Spell works the same way.
Remark: the Summoning result will be rounded down while the others are left in the unroundet form (at this time i don't know which way 3do rounds this Spells)

3. Contact:
For suggestions, questions and bugs email to:
Ruru@11mail.com

This programm was made with VB6 and MSPaint in ~ 7h of work.
Thanks to http://www.strategyplanet.com/homm for good information and 3do for another amazing game (still to come with the next bugfix :) )

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