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AlexSpl
имя: Александр
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AlexSpl » 19 мар 2015, 21:19
Тексты роликов для оригинальной кампании The Succession Wars: H2CAMP.TXT - Код: Выделить всё
Intro Script (Narrator)
Begin with black screen.
"The troubles all began three years ago, with the passing of the old king, Lord Ironfist."
(Fade into portraits of the two brothers)
"The king left two sons"
Dissolve to close up of Roland, the good son.
"Roland was good, kindly, and honorable,"
Fade to black to both portraits and focus on Archibald, the bad son.
"While Archibald was.not so good."
Fade into peaceful boating scene.
"Traditionally, the choice of the heir falls to the royal seer."
Cut to white flash. Cut to boat sinking, flash of lightning, and dark figure in background slinking off.
".But he died in a tragic boating accident."
Fade to portraits of three other seers.
"His successors' luck was no better."
Cut to steep angle of castle, looking down at the moat.
".with Frederick falling out of a window"
Cut to scene of a dragon blasting a tower.
"Robert slain by a dragon,"
Cut to dining area, where we watch shadow of man on wall.
"And Johann dying of food poisoning."
Shadow slumps onto the table.
Cut to image of parchment with broken seal.
"Archibald accused Roland of murdering the seers, and issued a proclamation against Roland."
Cut to moonlit castle, with dark figure on horseback galloping off.
"Fearing for his life, Roland fled the place for his castle in the west."
Cut to secret meeting between Archibald and Royal Seer (silhouette)
"With Roland gone, Archibald was able to influence the new royal seer's decision."
Quick cut to close up of table. We see dagger plunge into table top and vibrate. Cut back to see Archibald's shadow leaning forward menacingly. Fade back to portrait of Archibald. The portrait of Roland has been torn up, as with a knife.
"The seer chose Archibald, and Archibald crowned himself king the next day."
"And so the War for Succession began."
"Choose your Lord." (fade to black)
Roland's monologue:
Scenario 1:
My faithful vassal.I greet your pledge of loyalty with gratitude and relief. As you know, my wicked brother Archibald has seized my father's castle and usurped the throne. Only the lords nearest the castle have been quick to swear allegiance to him, But I fear even distant lords may take the oath in the absence of a viable alternative. I am determined to provide that alternative, even if means making war on vassals formerly loyal to my father. Therefore, it is with a heavy heart that I must order you to compel the loyalty of the barons nearest my summer palace by force of arms. Since we cannot afford to fail, I have provided you with a sum of gold sufficient to the task. I have also provided you with a magical amulet to help coordinate our war efforts. Wear it always and we will be in constant communication.
Scenario 2:
Well done! Our initial move is an unqualified success. Unfortunately, we have no time to celebrate. The remainder of the local nobility is less than pleased with our recent military victories, and have organized their defenses against us. It is up to you to put down their rebellion, but I will need the forces you raised in your previous mission to secure that region properly. Once again, I needn't remind you of the seriousness of your mission. We must win in order to secure the taxes necessary to finance the war against Archibald. I am giving you the last of my gold to raise the armies you will need to force their surrender.
Scenario 3 or 4 intro:
Congratulations! A splendid display of military acumen! With the financial backing of this rich farming region, we now have the gold it takes to win this war. Now we need to secure the resources. Our enemy Archibald has begun to move troops into the mountainous mining regions of the south known as Carator, and we need to oppose him and seize these resources for ourselves. At the same time, I have received a plea for help from Roklin, King of the Dwarfs. Archibald's warlocks have attacked a dwarven village four days ago, slaughtering every last man, woman, and child in their quest for dwarven gold. Finding none, they press their attack against the rest of the dwarven holdings. My general, I seek your counsel. Shall we launch an immediate attack on Archibald's forces in Carator, or shall we go to the aid of the Dwarfs? (player makes decision)
If scenario 4 is entered from scenario 3:
Roklin has sent a messenger to convey his undying gratitude for your assistance against the warlocks. In return for your aid, Roklin has promised you the unconditional support of the dwarfs for as long as you should serve me. Already he has sent troops to the Carator mountains in anticipation of your move against Archibald. His forces await your command.
Scenario 5:
Our seizure of the Carator mines has strengthened our position immeasurably. This strength, in turn, has begun to convince some of the more cautious lords to join our righteous struggle. Two of these neutrals have finally agreed to join our side. Their strongholds lie in a key valley that must be controlled in order to maintain supply lines to Archibald's castle. Your orders are to raise an army from the local population and launch an attack against the other two disloyal barons in the valley. Once this objective has been achieved, we will be firmly in control of the continent's resources and will at last shift from defense to offense.
Roland's betrayal offer:
General, this is Roland, your rightful king. I have a proposal for you. Come and fight on my side. You and I both know that you are wrong to work for my evil brother. It must gnaw at your conscience to know that you serve an unjust usurper, and for what reward? Money? I can give you money too. I offer not just riches, but honor, duty, and purpose. Come join me and serve the cause of justice. Now, what say you?
Scenario 6: (Thank you for not betraying me)
My seer informs me that you have turned down an offer to betray me. Once again, it seems, I am in your debt. You may rest assured that when all this is over your service will not go unrewarded. I have received a request for aid from the sorceresses of Noraston. Their public declaration for me has made them the object of Archibald's wrath. Archibald has sent a large army to make an example of them. They must be defended if we are to maintain our diplomatic credibility. I am sending Lord Halton to assist you in your efforts to rally the Sorceresses. And once again, thank you.
Scenario 6: (Welcome to the good side)
You've made the right decision! If you remain true to your service with me, you may rest assured that a reward awaits you at the end of this war. I have received a request for aid from the sorceresses' guild at Noraston. Their public declaration for me has made them the object of Archibald's wrath. Archibald has sent a large army to make an example of them. They must be defended if we are to maintain our diplomatic credibility. I am sending Lord Halton to assist you in your efforts to rally the Sorceresses. And once again, thank you.
Scenario 7 and 8:
The sorceresses send their regards for your aid, and promise to make available their best practitioners while you remain in my service. My good general, I require your counsel. The time draws near when we must prepare and launch an attack against my evil brother. My advisors have given me mixed advice. Half say that I should send you to gather troops for the attack against the lords that remain loyal to Archibald, while the other half tell me to send you on a quest through the travel gates to find the fabled Ultimate Crown. What say you? (player makes choice)
Scenario 9:
I see that you have gathered your force and are poised to attack Archibald's defenders. Due to a desperate counter offensive upon my holdings here in the West, I am unable to send you aid in this crucial hour. I can only hope that the forces you have gathered, magical or otherwise, are sufficient to the task. Lord Haart will assist you in your endeavor.Oh, and one more thing-Be sure to capture general Corlagon. If we can deny Archibald his wisdom, Archibald will fall more easily.
Scenario 10:
At last, the war draws to an end. My brother refuses to surrender in the face of your army, and instead sends his undead armies to continue their war against his own people. I must redirect the forces you so cleverly led to victory against general Corlagon to the defense of the people. I have decided to put Lord Haart in charge of the defense and you in charge of the attack against my brother's weakened arms. You have free access to the holdings you recently confiscated from Archibald's vassals. Use them wisely and capture my brother! Let us bring this civil war to an end!
Roland's sentence of Archibald:
Brother Archibald, for your crimes against the kingdom and myself, I give you a mercy you surely would not have shown me: I sentence you to be turned to stone and locked in the west tower until future generations should take pity upon you and restore you to life. If they ever do. In any case, you may rest assured you will never lay eyes upon the crown again.
Archibald's monologue:
Scenario 1:
Thank you for choosing to serve me. You will find that I can be a very generous lord to vassals who remain faithful, which is more than I can say for the cowardly lords who refuse to take the oath from me. I am King! Not Roland! No one can stand before me and refuse to serve! Go! I have allocated a sum of gold for the purposes of making an example of the lords closest to my castle. Crush them, and report back to me by means of the magical amulet I have sent you.
Scenario 2:
Excellent work, my good general. I think we made an impression, don't you? The lords nearest us will certainly profess loyalty, although the more distant ones still waver. I think, however, we will require a second demonstration. In the frozen wastes to the north of us, the Krashaw region, are a number of barbarian tribes that my father did not bother to conquer. These barbarians can be powerful if organized, but fortunately they've never managed it. I am sending you there to conquer and unify them. They will make excellent foot soldiers in our efforts to put down my brother's rebellion.
Scenario 3 and 4 intro:
I.have a decision to make. It has come to my attention that Roland has struck an alliance with the king of the Dwarves. I am certain that you recognize the potential danger this alliance presents to my-our position. At the same time I have received a plea for help from the Necromancer's guild. It seems the Wizard's guild has moved against their ancient rivals while they believe the royal forces to be otherwise occupied. The question I put to you, my general, is shall we shatter the Dwarven alliance, or shall we rescue the Necromancer's guild? (Player chooses)
Scenario 5 intro:
(If coming from scenario 3) Congratulations. You have simultaneously weakened our enemies the wizards and strengthened our friends the Necromancers. The Necromancer's guild sends its undying gratitude, and wishes to inform you that one of their best practitioners will always be available to serve you for as long as you serve me. And now I must direct you to an urgent military matter involving the Lorendale valley barons. Two have openly declared support for my rebel brother-a crime that I cannot tolerate. You must generate an army from scratch using the castles of two of my loyal supporters. Do not fail me.
(If coming from scenario 4) Well done, general. The King of the Dwarves was so unhappy with your work that he has sent me some hate mail. It reads: "To Archibald Ironfist, Murderous and Vile Usurper: We bid you down, down, down to burn forever in the fires of eternal damnation! We pray that your foul general, who we name forevermore Dwarf-Bane joins you in this fate." (giggles) How charming! The King of the Ogres has also sent a message on this matter. It seems that they were pleased with the outcome, and have offered to permanently ally with us and send us troops. And now I must direct you to an urgent military matter involving the Lorendale valley barons. Two have openly declared support for my rebel brother-a crime that I cannot tolerate. You must generate an army from scratch using the castles of two of my loyal supporters. I will view failure with.displeasure.
Archibald's betrayal offer:
General! This is King Archibald speaking. Your exploits in the field have impressed me, and I have decided to offer you one chance to join me and receive a proper reward. I can offer riches and power that my brother can only dream of. Wealth and power against the certainty of the hangman's noose when I inevitably crush my brother's feeble forces. Well, what do you say?
Scenario 6 (thank you for not betraying me)
My pet necromancer overheard your conversation with my brother. You chose wisely. My brother doesn't stand a prayer of winning this war, and your head would have joined his on the chopping block. But don't fear. If you continue to serve me well I will reward you with an Earldom at my brother's summer palace. Now to business. The peasants that plow my fields are staging a rebellion directed by Roland's men. I am directing you to put this rebellion down and capture the leaders of the rebellion. I am sending lord Corlagon to aid you in your fight.
Scenario 6 (Welcome to the winning side)
Welcome to the winning side. You will see that I am an easy man to work for. I reward success and punish failure. If you are faithful and we win this war, I will grant you an Earldom. Now to business. The peasants that plow my fields are staging a rebellion directed by Roland's men. I am ordering you to put this rebellion down and capture the leaders of the rebellion. I am sending lord Corlagon to aid you in your fight.
Scenario 7 and 8 intro:
Your punishment of the peasants was inspiring. An exemplary job. Our next move is to conquer the rural lords near Roland's castle. While these lords can be defeated using conventional methods, it is the firm opinion of my chief warlock advisor that the aid of the dragon king would be an effective weapon against our enemies. Unfortunately, the dragon king will not help us voluntarily. What is your counsel, my general? Shall we launch an immediate attack against Roland's vassals, or shall we first conquer the dragons?
Scenario 8 (if coming from 7)
Well done. The dragon king is cooperating with us now, and I have him on a short leash. (aha ha ha.) They will supply extra forces for our armies and will cooperate if you encounter any in the wild. Carry on with the attack against Roland's vassals.
Scenario 9 and 10 intro:
Your swift elimination of those country lords almost makes it look easy. Perhaps next time you should slow down a little, just to give them a sporting chance! (chuckles) The time to prepare for the final attack against Roland has come. My advisors are of two minds: One, that we should focus our efforts on gathering the armies necessary to defeat Roland, while the other is to search for the Ultimate Artifact. Since you are the man in the field, what is your decision?
Scenario 11 intro:
Our finest hour is upon us! Roland's forces have retreated to the province around his castle, and Roland, the fool, cowers in his summer palace, awaiting our final strike! You have gathered your forces for this final battle, now go! Crush the rebellion and bring my brother back in chains!
Archibald's final speech:
Well, Roland, it seems I've won our little contest. But don't worry. Not only have I decided to spare your life, but I am appointing you monarch of the Western Tower. You will be the ruler of a mighty empire, one who's every crack and crevice you will know. in ten minutes. Perhaps I will come and visit your splendid court, when you are not entertaining important rats and spiders. (laughs, trailing away)
Voice Descriptions
Narrator: Old man, historian sounding, kindly, blah, blah, blah.
Roland: Good guy knight type. Deep voice.
Archibald: Evil wizard type. Think of Tim Curry, or John Hurt in the role. Cultured, faintly British accent.
Для кампаний The Price of Loyalty: POLCAMP.TXT - Код: Выделить всё
Heroes of Might & Magic II: The Price of Loyalty Cutscene Text
*** The Price of Loyalty ***
Intro: ------ Viscount Kraeger - a companion of your youth and commander of the empire's northern reaches - has turned against the Emperor in open rebellion. Though he lacks the forces to topple the throne directly, he has embarked on a quest for a legendary artifact that will grant him powers great enough to destroy us all.
The Emperor has called upon you to march forth with your armies, destroy the rebel Kraeger, and claim the artifact for the glory of the empire.
After Winning Map 1: -------------------- You have succeeded in suppressing the rebellious northern provinces, and now you must pursue the traitor's armies into the Darkscale mountains.
The Emperor's Archmage has obtained some knowledge of the artifact Kraeger seeks; it is composed of three separate pieces that must be brought together for their full power to be unlocked.
Even now, the traitor is beginning his search for the first piece, deep within the mountains. Uncover it before it falls into his hands; without it we will never be able to discover the location of the other pieces.
After Winning Map 2: -------------------- With your successful retrieval of the artifact, Kraeger has fled to the west, towards Glaive Island, where the next piece of the artifact is said to be hidden.
Unfortunately, Kraeger has discovered a secret way through the Darkscale Mountains, and is well ahead of you. You face a choice of perils...
You may wish to follow Kraeger along the hidden path known as the Abyss, but you will face mortal perils. Nonetheless, this is the faster route.
Your other choice is to circle the mountains, through the forests to the south and west. These are elven lands, however, and there are those within who might take great affront should your forces disturb their shadowed glens.
After Winning Map 3: -------------------- As you have proven responsible for the removal of a hated rival, the Elven lord Ilthanis has agreed to support the Empire in its hunt for Kraeger. He has promised to provide you with a tithe of wood, and any elven forces you encounter will aid you in your quest.
However, there is also less fortunate news. The traitor has already unearthed the second piece of the artifact upon Glaive Isle. Turn your attention to the north, where the last piece lies deep within the snowy wastes.
A great barbarian kingdom straddles the passes to the northlands, and you must subdue these fierce raiders before your expedition to the far north may proceed.
After Winning Map 4 or 5: ------------------------- Alas, Kraeger has already retrieved the second piece from Glaive Isle, and all that remains is to race for the northern wastes to seek out the last piece. Whoever regains this piece will have an advantage when it comes time to bring the traitor to ground.
Curiously, our scouts have returned with strange tales of verdant green lands in midst of the snowy wastes. Whether these tales are true or merely the ramblings of snow blinded travelers, none can tell.
After Winning Map 6: -------------------- The Emperor's Archmage has made a crucial discovery, plucked from the thoughts of Kraeger himself as he fled the battle for the third artifact piece. Kraeger is not alone in his treachery!
A cabal of Necromancers within the heart of the Empire itself has guided him towards the artifacts they sought.
Now we may strike at the source of this chaos which threatens the empire. Gather the Emperor's armies and destroy the Cabal and with it the traitor who has evaded you these many months.
After Winning Map 7: -------------------- It appears that Kraeger fell under the sway of the Necromancers by means of magic. With the power of the Helm you have freed his mind and put an end to his rebellion. With this knowledge in mind, the Emperor may show leniency for his rebellion when he faces the justice of the Empire.
But regardless of such matters, you have reclaimed the final piece of the artifact and now it's full power is at the command of the Empire. Take up its might and wield it against our true foes! Destroy the Necromancers and their nest of treachery and deceit!
You've Won! ----------- The might of our vast empire is maintained throughout the ages, with the great wisdom of the Emperor to guide us and the strength of our noble heroes to protect us.
You claim that Viscount Kraeger - a former friend and compatriot of yours - did not act of his own will in this uprising, but was held under the magical influence of the necromancers. Be that as it may, he has been seen by the people of our lands to raise arms against the Empire. Such an act cannot go unpunished.
You may rejoice however, for the Emperor has chosen to grant you all lands and titles that Kraeger possessed, in return for your great service and obedience.
Such is the price of loyalty.
*** Descendants ***
Intro: ------ Many generations ago, before this kingdom came to power, the land was the battleground for a handful of warring tribes. The Barbarian Jarkonas, first of a long line of rulers, had a vision: To conquer and unify the tribes...
After Winning Map 1: -------------------- Several generations passed, and the kingdom which Jarkonas had established grew and prospered freely. But then, in the east, the kingdom of Harondale grew to power, and a bitter rivalry over the borders began.
After Winning Map 2: -------------------- King Jarkonas III, grandson of Ethania, lay on his deathbed and pondered the fate of his weakening kingdom; the constant struggle with its enemies had taken a heavy toll. He knew that if the kingdom were to again prosper, it would need aid from distant relatives. The final choice he had to make was this: send help to recruit Crazy Uncle Ivan the warmonger and his barbarian clan, or send a search party out to look for the family's wayward son Joseph, a wizard of some repute.
After Winning Maps 3 & 4: ------------------------- In the 200th year since the unification of the tribes, during the dark times of the family, a scout came frantically riding from the southern border towns. He reported that a barbarian horde had taken several outposts and burned down another. Geldria, the queen at the time, sent an army south to reclaim the lost towns and secure the border.
After Winning Map 5: -------------------- As war and unrest threatened to topple the kingdom of Jarkonas, a blow came which might have crushed it. The castle of Ivory Gates fell due to the treacherous actions of a spy from Harondale. The ruler at the time, Ethania Geldria II (the second), had to decide whether it was better to send for help from the elves, or attempt to retake the fallen castle directly.
After Winning Maps 6 & 7: ------------------------- Now, I suppose, it is up to me, Jarkonas VI, to finish what my ancestors started. Our family has grown stronger since Ivory Gates was recaptured many years ago, and Harondale's luck has turned against them in battles on other fronts. In the morning, I will launch an offensive against Harondale's main territory. One way or the other, this long feud will soon be at an end.
You've Won!: ------------ Harondale's kingdom has fallen under our control, their rulers have all fled to distant lands or been slain, and I am headed back to my castle to live out my final years in peace.
*** The Voyage Home ***
Intro: ------ On my journey to the outer isles for Lord Alberon, a sudden and ferocious storm wrecked my ship. I and a small contingent of the crew struggled to the shore of an uncharted island. Now, I need to construct a ship large enough to make the voyage back home to the mainland.
After Winning Map 1: -------------------- Our journey is well underway, and we should be home in a fortnight. By pure luck we have discovered the notorious pirate isles. These pirates have been raiding the coast of Lord Alberon's kingdom for years, and it is my duty to find and eliminate their leader before continuing my journey.
After Winning Map 2: -------------------- I arrived home last night, under the cover of a heavy fog. My cousin met me on the beach. He explained that a civil war had broken out while I was away. To my dismay, the leader of the rebellion is my sister the Necromancer, with whom my family ties are very strong. Now I must decide: should I remain loyal to my Lord Alberon who has treated me honorably in my years of service, or acknowledge the more ancient bond of blood and fight for my sister's cause.
You've Won! (Map 3): -------------------- I made a choice to remain loyal to Lord Alberon, and now my sister is being carted away in chains to be held in prison till death finds her. I have made peace with my decisions, but I sorely wish this conflict had not led to bloodshed.
You've Won! (Map 4): -------------------- The Castle of my former Lord Alberon lies burning in the distance, and even though my sister and I have triumphed in our cause, I will never forget the betrayed look in my liege's eyes when he saw me riding against him.
*** The Wizard's Isle ***
Intro: ------ Tales have recently been told of a mist wreathed archipelago that has sprung up in the western seas where nothing but water lay before.
They are the legendary Shrouded Isles, wherein lies the Fount of Wizardry. It is said that every thousand years they rise forth from the ocean, and that whomsoever claims this power will reign ascendant for the next thousand...
Even now your rivals are surely aware of the archipelago's emergence, and are laying plans for it's conquest.
After Winning Map 1: -------------------- Through the inhabitants of these isles, you have learned the location of an ancient library. Within this library, an almost endless collection of mystic knowledge might be gleaned.
Most importantly - within its dusty tomes must surely be information concerning the Fount of Wizardry. With this information you will be able to locate and bind the Fount to your will. Go forth and capture the city of Chronos, wherein you will find the library you seek.
After Winning Map 2: -------------------- With the Library now yours to study, the location of the Fount of Wizardry has been revealed to you. Unfortunately, it has already been claimed by one of your rivals! Without the knowledge in the library of Chronos, it may be some time before they can control its power, but once they do they will be unstoppable.
However, the existence of an artifact of great potency has also been revealed by the library. This artifact has the power to completely nullify all magic in its presence, a most effective weapon against a rival Archmage...
After Winning Map 3: -------------------- The Orb of Negation is now yours, and with it's power your victory is all but certain.
But move quickly, for time is running out and if the power of the Fount of Wizardry is bound by one of your rivals not even the Orb will protect you from their power.
You've Won!: ------------ With all your rivals defeated and scattered before you, the Fount of Wizardry is yours.
Now you will control the power to shape a new age of magic and unlock the secrets of time itself.
Wield this power wisely and you shall become the greatest wizard of this or any other world.
Последний раз редактировалось AlexSpl 19 мар 2015, 21:31, всего редактировалось 2 раз(а).
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