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AlexSpl
имя: Александр
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AlexSpl » 16 дек 2022, 09:17
Да, действительно, уровни Magma, Storm и Energy Elementals перепутаны: 3, 4 и 5, а должно быть 5, 3 и 4 соответственно. Собственно, в FizMiG'е есть (стр. 137 pdf-версии 2.89): ![](styles/prosilver/theme/images/openq.png) ![](styles/prosilver/theme/images/closeq.png) 2 – На самом деле Ледяные элементали считаются во внутриигровых расчётах как существа 4 уровня, Энергетические – 5 уровня, а Магмовые – 3 уровня (баг). Исправлен в HotA. Уровень любого существа можно проверить, например, действием заклинания от героя-специалиста по нему. Вот полный список уровней существ (второе значение + 1): Уровни существ в SoD<eTownCastle, 0, offset aPike, offset aCpkman_def,\ CF_ALIVE, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0, 0, 0, 0> <eTownCastle, 0, offset aHalb, offset aChalbd_def,\ CF_ALIVE, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0, 0, 0, 0> <eTownCastle, 1, offset aLcrs, offset aClcbow_def,\ CF_SHOOTING_ARMY or CF_ALIVE, 0, 0, 0, 0, 0, 0, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0> <eTownCastle, 1, offset aHcrs, offset aChcbow_def,\ CF_SHOOTING_ARMY or CF_ALIVE or CF_TWO_ATTACKS, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownCastle, 2, offset aGrif, offset aCgriff_def,\ CF_DOUBLE_WIDE or CF_FLYING_ARMY or CF_ALIVE, 0, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0> <eTownCastle, 2, offset aRgrf, offset aCrgrif_def,\ CF_DOUBLE_WIDE or CF_FLYING_ARMY or CF_ALIVE, 0, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0> <eTownCastle, 3, offset aSwrd, offset aCsword_def,\ CF_ALIVE, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0, 0, 0, 0> <eTownCastle, 3, offset aCrus, offset aCcrusd_def,\ CF_ALIVE or CF_TWO_ATTACKS, 0, 0, 0, 0, 0, 0, 0, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0> <eTownCastle, 4, offset aMonk, offset aCmonkk_def,\ CF_SHOOTING_ARMY or CF_ALIVE, 0, 0, 0, 0, 0, 0, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0> <eTownCastle, 4, offset aZelt, offset aCzealt_def,\ CF_SHOOTING_ARMY or CF_ALIVE or CF_NO_MELEE_PENALTY,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownCastle, 5, offset aCava, offset aCcavlr_def,\ CF_DOUBLE_WIDE or CF_ALIVE, 0, 0, 0, 0, 0, 0, 0, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0> <eTownCastle, 5, offset aChmp, offset aCchamp_def,\ CF_DOUBLE_WIDE or CF_ALIVE, 0, 0, 0, 0, 0, 0, 0, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0> <eTownCastle, 6, offset aAngl, offset aCangel_def,\ CF_FLYING_ARMY or CF_ALIVE or CF_KING_2, 0, 0, 0,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0> <eTownCastle, 6, offset aAagl, offset aCrangl_def,\ CF_DOUBLE_WIDE or CF_FLYING_ARMY or CF_ALIVE or CF_KING_2,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownRampart, 0, offset aCntr, \ offset aCcentr_def, CF_DOUBLE_WIDE or CF_ALIVE, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownRampart, 0, offset aEcnt, \ offset aCecent_def, CF_DOUBLE_WIDE or CF_ALIVE, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownRampart, 1, offset aDwrf, \ offset aCdwarf_def, CF_ALIVE, 0, 0, 0, 0, 0, 0, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0> <eTownRampart, 1, offset aBdrf, \ offset aCbdwar_def, CF_ALIVE, 0, 0, 0, 0, 0, 0, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0> <eTownRampart, 2, offset aWelf, offset aCelf_def, \ CF_SHOOTING_ARMY or CF_ALIVE, 0, 0, 0, 0, 0, 0, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0> <eTownRampart, 2, offset aGelf, \ offset aCgrelf_def, \ CF_SHOOTING_ARMY or CF_ALIVE or CF_TWO_ATTACKS, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownRampart, 3, offset aPega, \ offset aCpegas_def, \ CF_DOUBLE_WIDE or CF_FLYING_ARMY or CF_ALIVE, 0, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0> <eTownRampart, 3, offset aApeg, \ offset aCapegs_def, \ CF_DOUBLE_WIDE or CF_FLYING_ARMY or CF_ALIVE, 0, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0> <eTownRampart, 4, offset aTree, offset aCtree_def,\ CF_ALIVE, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0, 0, 0, 0> <eTownRampart, 4, offset aBtre, \ offset aCbtree_def, CF_ALIVE, 0, 0, 0, 0, 0, 0, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0> <eTownRampart, 5, offset aUnic, \ offset aCunico_def, CF_DOUBLE_WIDE or CF_ALIVE, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownRampart, 5, offset aWunc, \ offset aCwunic_def, CF_DOUBLE_WIDE or CF_ALIVE, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownRampart, 6, offset aGrdr, \ offset aCgdrag_def, \ CF_DOUBLE_WIDE or CF_FLYING_ARMY or CF_HAS_EXTENDED_ATTACK or CF_ALIVE or CF_KING_1 or CF_DRAGON,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownRampart, 6, offset aGodr, \ offset aCddrag_def, \ CF_DOUBLE_WIDE or CF_FLYING_ARMY or CF_HAS_EXTENDED_ATTACK or CF_ALIVE or CF_KING_1 or CF_DRAGON,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownTower, 0, offset aAgrm, offset aCgrema_def, \ CF_ALIVE, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0, 0, 0, 0> <eTownTower, 0, offset aMgrm, offset aCgremm_def, \ CF_SHOOTING_ARMY or CF_ALIVE, 0, 0, 0, 0, 0, 0, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0> <eTownTower, 1, offset aSgrg, offset aCgargo_def, \ CF_FLYING_ARMY, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0, 0, 0, 0, 0, 0> <eTownTower, 1, offset aOgrg, offset aCogarg_def, \ CF_FLYING_ARMY, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0, 0, 0, 0, 0, 0> <eTownTower, 2, offset aSglm, offset aCsgole_def, \ CF_IMMUNE_TO_MIND_SPELLS or CF_NO_MORALE, 0, 0, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0> <eTownTower, 2, offset aIglm, offset aCigole_def, \ CF_IMMUNE_TO_MIND_SPELLS or CF_NO_MORALE, 0, 0, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0> <eTownTower, 3, offset aMage, offset aCmage_def, \ CF_SHOOTING_ARMY or CF_ALIVE or CF_NO_MELEE_PENALTY,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownTower, 3, offset aAmag, offset aCamage_def, \ CF_SHOOTING_ARMY or CF_ALIVE or CF_SHOOTS_RAY or CF_NO_MELEE_PENALTY,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownTower, 4, offset aGeni, offset aCgenie_def, \ CF_FLYING_ARMY or CF_ALIVE, 0, 0, 0, 0, 0, 0, 0, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0> <eTownTower, 4, offset aCalf, offset aCsulta_def, \ CF_FLYING_ARMY or CF_ALIVE, 0, 0, 0, 0, 0, 0, 0, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0> <eTownTower, 5, offset aNsen, offset aCnaga_def, \ CF_DOUBLE_WIDE or CF_ALIVE or CF_FREE_ATTACK, 0, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0> <eTownTower, 5, offset aNgrd, offset aCnagag_def, \ CF_DOUBLE_WIDE or CF_ALIVE or CF_FREE_ATTACK, 0, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0> <eTownTower, 6, offset aLtit, offset aCltita_def, \ CF_ALIVE or CF_KING_3 or CF_IMMUNE_TO_MIND_SPELLS,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownTower, 6, offset aGtit, offset aCgtita_def, \ CF_SHOOTING_ARMY or CF_ALIVE or CF_KING_3 or CF_IMMUNE_TO_MIND_SPELLS or CF_NO_MELEE_PENALTY,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownInferno, 0, offset aImpp, offset aCimp_def, \ CF_ALIVE, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0, 0, 0, 0> <eTownInferno, 0, offset aFmlr, \ offset aCfamil_def, CF_ALIVE, 0, 0, 0, 0, 0, 0, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0> <eTownInferno, 1, offset aGogg, offset aCgog_def, \ CF_SHOOTING_ARMY or CF_ALIVE, 0, 0, 0, 0, 0, 0, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0> <eTownInferno, 1, offset aMgog, \ offset aCmagog_def, \ CF_SHOOTING_ARMY or CF_ALIVE or CF_FIREBALL_ATTACK,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownInferno, 2, offset aHhnd, \ offset aChhoun_def, CF_DOUBLE_WIDE or CF_ALIVE, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownInferno, 2, offset aCerb, \ offset aCcerbu_def, \ CF_DOUBLE_WIDE or CF_ALIVE or CF_FREE_ATTACK or CF_MULTI_HEADED,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownInferno, 3, offset aShdm, \ offset aCohdem_def, CF_ALIVE, 0, 0, 0, 0, 0, 0, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0> <eTownInferno, 3, offset aDhdm, \ offset aCthdem_def, CF_ALIVE, 0, 0, 0, 0, 0, 0, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0> <eTownInferno, 4, offset aPfnd, \ offset aCpfien_def, CF_ALIVE, 0, 0, 0, 0, 0, 0, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0> <eTownInferno, 4, offset aPfoe, offset aCpfoe_def,\ CF_ALIVE, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0, 0, 0, 0> <eTownInferno, 5, offset aEfrt, \ offset aCefree_def, \ CF_FLYING_ARMY or CF_ALIVE or CF_IMMUNE_TO_FIRE_SPELLS,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownInferno, 5, offset aEsul, \ offset aCefres_def, \ CF_FLYING_ARMY or CF_ALIVE or CF_IMMUNE_TO_FIRE_SPELLS,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownInferno, 6, offset aDevl, \ offset aCdevil_def, \ CF_ALIVE or CF_KING_2 or CF_FREE_ATTACK, 0, 0, 0,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0> <eTownInferno, 6, offset aAdvl, \ offset aCadevl_def, \ CF_ALIVE or CF_KING_2 or CF_FREE_ATTACK, 0, 0, 0,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0> <eTownNecropolis, 0, offset aSkel, \ offset aCskele_def, \ CF_IMMUNE_TO_MIND_SPELLS or CF_NO_MORALE or CF_UNDEAD,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownNecropolis, 0, offset aSklw, \ offset aCwskel_def, \ CF_IMMUNE_TO_MIND_SPELLS or CF_NO_MORALE or CF_UNDEAD,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownNecropolis, 1, offset aZomb, \ offset aCzombi_def, \ CF_IMMUNE_TO_MIND_SPELLS or CF_NO_MORALE or CF_UNDEAD,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownNecropolis, 1, offset aZmbl, \ offset aCzomlo_def, \ CF_IMMUNE_TO_MIND_SPELLS or CF_NO_MORALE or CF_UNDEAD,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownNecropolis, 2, offset aWght, \ offset aCwight_def, \ CF_FLYING_ARMY or CF_IMMUNE_TO_MIND_SPELLS or CF_NO_MORALE or CF_UNDEAD,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownNecropolis, 2, offset aWrth, \ offset aCwrait_def, \ CF_FLYING_ARMY or CF_IMMUNE_TO_MIND_SPELLS or CF_NO_MORALE or CF_UNDEAD,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownNecropolis, 3, offset aVamp, \ offset aCvamp_def, \ CF_FLYING_ARMY or CF_IMMUNE_TO_MIND_SPELLS or CF_FREE_ATTACK or CF_NO_MORALE or CF_UNDEAD,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownNecropolis, 3, offset aNosf, \ offset aCnosfe_def, \ CF_FLYING_ARMY or CF_IMMUNE_TO_MIND_SPELLS or CF_FREE_ATTACK or CF_NO_MORALE or CF_UNDEAD,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownNecropolis, 4, offset aLich, \ offset aClich_def, \ CF_SHOOTING_ARMY or CF_IMMUNE_TO_MIND_SPELLS or CF_NO_MORALE or CF_UNDEAD or CF_FIREBALL_ATTACK,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownNecropolis, 4, offset aPlch, \ offset aCplich_def, \ CF_SHOOTING_ARMY or CF_IMMUNE_TO_MIND_SPELLS or CF_NO_MORALE or CF_UNDEAD or CF_FIREBALL_ATTACK,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownNecropolis, 5, offset aBknt, \ offset aCbknig_def, \ CF_DOUBLE_WIDE or CF_IMMUNE_TO_MIND_SPELLS or CF_NO_MORALE or CF_UNDEAD,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownNecropolis, 5, offset aBlrd, \ offset aCblord_def, \ CF_DOUBLE_WIDE or CF_IMMUNE_TO_MIND_SPELLS or CF_NO_MORALE or CF_UNDEAD,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownNecropolis, 6, offset aBodr, \ offset aCndrgn_def, \ CF_DOUBLE_WIDE or CF_FLYING_ARMY or CF_KING_1 or CF_IMMUNE_TO_MIND_SPELLS or CF_NO_MORALE or CF_UNDEAD or CF_DRAGON,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownNecropolis, 6, offset aGhdr, \ offset aChdrgn_def, \ CF_DOUBLE_WIDE or CF_FLYING_ARMY or CF_KING_1 or CF_IMMUNE_TO_MIND_SPELLS or CF_NO_MORALE or CF_UNDEAD or CF_DRAGON,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownDungeon, 0, offset aTrog, \ offset aCtrogl_def, CF_ALIVE, 0, 0, 0, 0, 0, 0, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0> <eTownDungeon, 0, offset aItrg, \ offset aCitrog_def, CF_ALIVE, 0, 0, 0, 0, 0, 0, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0> <eTownDungeon, 1, offset aHarp, \ offset aCharpy_def, CF_FLYING_ARMY or CF_ALIVE, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownDungeon, 1, offset aHhag, \ offset aCharph_def, \ CF_FLYING_ARMY or CF_ALIVE or CF_FREE_ATTACK, 0, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0> <eTownDungeon, 2, offset aBhdr, \ offset aCbehol_def, \ CF_SHOOTING_ARMY or CF_ALIVE or CF_SHOOTS_RAY or CF_NO_MELEE_PENALTY,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownDungeon, 2, offset aEvli, \ offset aCeveye_def, \ CF_SHOOTING_ARMY or CF_ALIVE or CF_SHOOTS_RAY or CF_NO_MELEE_PENALTY,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownDungeon, 3, offset aMedu, \ offset aCmedus_def, \ CF_DOUBLE_WIDE or CF_SHOOTING_ARMY or CF_ALIVE or CF_NO_MELEE_PENALTY,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownDungeon, 3, offset aMedq, \ offset aCmeduq_def, \ CF_DOUBLE_WIDE or CF_SHOOTING_ARMY or CF_ALIVE or CF_NO_MELEE_PENALTY,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownDungeon, 4, offset aMino, \ offset aCminot_def, CF_ALIVE, 0, 0, 0, 0, 0, 0, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0> <eTownDungeon, 4, offset aMink, \ offset aCminok_def, CF_ALIVE, 0, 0, 0, 0, 0, 0, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0> <eTownDungeon, 5, offset aMant, \ offset aCmcore_def, \ CF_DOUBLE_WIDE or CF_FLYING_ARMY or CF_ALIVE, 0, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0> <eTownDungeon, 5, offset aScrp, \ offset aCcmcor_def, \ CF_DOUBLE_WIDE or CF_FLYING_ARMY or CF_ALIVE, 0, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0> <eTownDungeon, 6, offset aRddr, \ offset aCrdrgn_def, \ CF_DOUBLE_WIDE or CF_FLYING_ARMY or CF_HAS_EXTENDED_ATTACK or CF_ALIVE or CF_KING_1 or CF_DRAGON,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownDungeon, 6, offset aBkdr, \ offset aCbdrgn_def, \ CF_DOUBLE_WIDE or CF_FLYING_ARMY or CF_HAS_EXTENDED_ATTACK or CF_ALIVE or CF_KING_1 or CF_IMMUNE_TO_MIND_SPELLS or CF_DRAGON,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownStronghold, 0, offset aGbln, \ offset aCgobli_def, CF_ALIVE, 0, 0, 0, 0, 0, 0, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0> <eTownStronghold, 0, offset aHgob, \ offset aChgobl_def, CF_ALIVE, 0, 0, 0, 0, 0, 0, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0> <eTownStronghold, 1, offset aGwrd, \ offset aCbwlfr_def, CF_DOUBLE_WIDE or CF_ALIVE, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownStronghold, 1, offset aHgwr, \ offset aCuwlfr_def, \ CF_DOUBLE_WIDE or CF_ALIVE or CF_TWO_ATTACKS, 0, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0> <eTownStronghold, 2, offset aOorc, \ offset aCorc_def, CF_SHOOTING_ARMY or CF_ALIVE, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownStronghold, 2, offset aOrcc, \ offset aCorcch_def, CF_SHOOTING_ARMY or CF_ALIVE,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownStronghold, 3, offset aOgre, \ offset aCogre_def, CF_ALIVE, 0, 0, 0, 0, 0, 0, 0,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0> <eTownStronghold, 3, offset aOgrm, \ offset aCogmag_def, CF_ALIVE, 0, 0, 0, 0, 0, 0, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0> <eTownStronghold, 4, offset aRocc, \ offset aCroc_def, \ CF_DOUBLE_WIDE or CF_FLYING_ARMY or CF_ALIVE, 0, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0> <eTownStronghold, 4, offset aTbrd, \ offset aCtbird_def, \ CF_DOUBLE_WIDE or CF_FLYING_ARMY or CF_ALIVE, 0, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0> <eTownStronghold, 5, offset aCcyc, \ offset aCcyclr_def, \ CF_SHOOTING_ARMY or CF_ALIVE or CF_CATAPULT, 0, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0> <eTownStronghold, 5, offset aCycl, \ offset aCcycllor_def, \ CF_SHOOTING_ARMY or CF_ALIVE or CF_CATAPULT, 0, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0> <eTownStronghold, 6, offset aYbmh, \ offset aCybehe_def, \ CF_DOUBLE_WIDE or CF_ALIVE or CF_KING_1, 0, 0, 0,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0> <eTownStronghold, 6, offset aBmth, \ offset aCabehe_def, \ CF_DOUBLE_WIDE or CF_ALIVE or CF_KING_1, 0, 0, 0,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0> <eTownFortress, 0, offset aGnol, \ offset aCgnoll_def, CF_ALIVE, 0, 0, 0, 0, 0, 0, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0> <eTownFortress, 0, offset aGnlm, \ offset aCgnolm_def, CF_ALIVE, 0, 0, 0, 0, 0, 0, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0> <eTownFortress, 1, offset aPliz, \ offset aCpliza_def, CF_SHOOTING_ARMY or CF_ALIVE,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownFortress, 1, offset aAliz, \ offset aCaliza_def, CF_SHOOTING_ARMY or CF_ALIVE,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownFortress, 4, offset aCgor, \ offset aCcgorg_def, CF_DOUBLE_WIDE or CF_ALIVE, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownFortress, 4, offset aBgor, \ offset aCbgog_def, CF_DOUBLE_WIDE or CF_ALIVE, 0,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0> <eTownFortress, 2, offset aDfly, \ offset aCdrfly_def, CF_FLYING_ARMY or CF_ALIVE, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownFortress, 2, offset aFdfl, \ offset aCdrfir_def, CF_FLYING_ARMY or CF_ALIVE, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownFortress, 3, offset aBasl, \ offset aCbasil_def, CF_DOUBLE_WIDE or CF_ALIVE, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownFortress, 3, offset aGbas, \ offset aCgbasi_def, CF_DOUBLE_WIDE or CF_ALIVE, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownFortress, 5, offset aWyvn, \ offset aCwyver_def, \ CF_DOUBLE_WIDE or CF_FLYING_ARMY or CF_ALIVE, 0, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0> <eTownFortress, 5, offset aWyvm, \ offset aCwyvmn_def, \ CF_DOUBLE_WIDE or CF_FLYING_ARMY or CF_ALIVE, 0, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0> <eTownFortress, 6, offset aHydr, \ offset aChydra_def, \ CF_DOUBLE_WIDE or CF_ALIVE or CF_KING_1 or CF_FREE_ATTACK or CF_MULTI_HEADED,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownFortress, 6, offset aChyd, \ offset aCchydr_def, \ CF_DOUBLE_WIDE or CF_ALIVE or CF_KING_1 or CF_FREE_ATTACK or CF_MULTI_HEADED,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownConflux, 1, offset aAelm, \ offset aCaelem_def, \ CF_IMMUNE_TO_MIND_SPELLS or CF_NO_MORALE, 0, 0, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0> <eTownConflux, 4, offset aEelm, \ offset aCeelem_def, \ CF_IMMUNE_TO_MIND_SPELLS or CF_NO_MORALE, 0, 0, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0> <eTownConflux, 3, offset aFelm, \ offset aCfelem_def, \ CF_IMMUNE_TO_MIND_SPELLS or CF_IMMUNE_TO_FIRE_SPELLS or CF_NO_MORALE,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownConflux, 2, offset aWelm, \ offset aCwelem_def, \ CF_DOUBLE_WIDE or CF_IMMUNE_TO_MIND_SPELLS or CF_NO_MORALE,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownNeutral, 4, offset aGglm, \ offset aCggole_def, \ CF_IMMUNE_TO_MIND_SPELLS or CF_NO_MORALE, 0, 0, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0> <eTownNeutral, 5, offset aDglm, \ offset aCdgole_def, \ CF_IMMUNE_TO_MIND_SPELLS or CF_NO_MORALE, 0, 0, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0> <eTownConflux, 0, offset aPixi, \ offset aCpixie_def, CF_FLYING_ARMY or CF_ALIVE, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownConflux, 0, offset aSprt, \ offset aCsprite_def, \ CF_FLYING_ARMY or CF_ALIVE or CF_FREE_ATTACK, 0, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0> <eTownConflux, 5, offset aPsyc, \ offset aCpsyel_def, \ CF_IMMUNE_TO_MIND_SPELLS or CF_FREE_ATTACK or CF_NO_MORALE or CF_MULTI_HEADED,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownConflux, 5, offset aMgel, \ offset aCmagel_def, \ CF_IMMUNE_TO_MIND_SPELLS or CF_FREE_ATTACK or CF_NO_MORALE or CF_MULTI_HEADED,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownConflux, 0FFFFFFFFh, offset aBad1, \ offset aBad1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,\ 0, 0, 0, 0, 0, 0, 0> <eTownConflux, 3, offset aIcel, offset aCicee_def,\ CF_DOUBLE_WIDE or CF_SHOOTING_ARMY or CF_IMMUNE_TO_MIND_SPELLS or CF_NO_MORALE,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownConflux, 0FFFFFFFFh, offset aBad2, \ offset aBad2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,\ 0, 0, 0, 0, 0, 0, 0> <eTownConflux, 2, offset aMagm, \ offset aCstone_def, \ CF_IMMUNE_TO_MIND_SPELLS or CF_NO_MORALE, 0, 0, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0> <eTownConflux, 0FFFFFFFFh, offset aBad3, \ offset aBad3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,\ 0, 0, 0, 0, 0, 0, 0> <eTownConflux, 1, offset aStor, \ offset aCstorm_def, \ CF_SHOOTING_ARMY or CF_IMMUNE_TO_MIND_SPELLS or CF_NO_MORALE,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownConflux, 0FFFFFFFFh, offset aBad4, \ offset aBad4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,\ 0, 0, 0, 0, 0, 0, 0> <eTownConflux, 4, offset aEner, offset aCnrg_def, \ CF_FLYING_ARMY or CF_IMMUNE_TO_MIND_SPELLS or CF_IMMUNE_TO_FIRE_SPELLS or CF_NO_MORALE,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownConflux, 6, offset aFirb, \ offset aCfbird_def, \ CF_DOUBLE_WIDE or CF_FLYING_ARMY or CF_HAS_EXTENDED_ATTACK or CF_ALIVE or CF_KING_1 or CF_IMMUNE_TO_FIRE_SPELLS,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownConflux, 6, offset aPhoe, offset aCphx_def, \ CF_DOUBLE_WIDE or CF_FLYING_ARMY or CF_HAS_EXTENDED_ATTACK or CF_ALIVE or CF_KING_1 or CF_IMMUNE_TO_FIRE_SPELLS,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownNeutral, 6, offset aAzur, \ offset aCadrgn_def, \ CF_DOUBLE_WIDE or CF_FLYING_ARMY or CF_HAS_EXTENDED_ATTACK or CF_ALIVE or CF_KING_1 or CF_DRAGON,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownNeutral, 6, offset aCrys, \ offset aCcdrgn_def, \ CF_DOUBLE_WIDE or CF_ALIVE or CF_KING_1 or CF_DRAGON,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownNeutral, 6, offset aFaer, \ offset aCfdrgn_def, \ CF_DOUBLE_WIDE or CF_FLYING_ARMY or CF_ALIVE or CF_KING_1 or CF_DRAGON,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownNeutral, 6, offset aRust, \ offset aCrsdgn_def, \ CF_DOUBLE_WIDE or CF_FLYING_ARMY or CF_HAS_EXTENDED_ATTACK or CF_ALIVE or CF_KING_1 or CF_DRAGON,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownNeutral, 5, offset aEnch, offset aCench_def,\ CF_SHOOTING_ARMY or CF_ALIVE or CF_NO_MELEE_PENALTY,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownNeutral, 3, offset aHcrs, \ offset aCsharp_def, CF_SHOOTING_ARMY or CF_ALIVE,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownNeutral, 0, offset aHalf, offset aChalf_def,\ CF_SHOOTING_ARMY or CF_ALIVE, 0, 0, 0, 0, 0, 0, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0> <eTownNeutral, 0, offset aPsnt, offset aCpeas_def,\ CF_ALIVE, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0, 0, 0, 0> <eTownNeutral, 1, offset aBoar, offset aCboar_def,\ CF_DOUBLE_WIDE or CF_ALIVE, 0, 0, 0, 0, 0, 0, 0, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0> <eTownNeutral, 2, offset aMumy, \ offset aCmummy_def, \ CF_IMMUNE_TO_MIND_SPELLS or CF_NO_MORALE or CF_UNDEAD,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownNeutral, 2, offset aNmad, \ offset aCnomad_def, CF_DOUBLE_WIDE or CF_ALIVE, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownNeutral, 1, offset aAgrm, \ offset aCrogue_def, CF_ALIVE, 0, 0, 0, 0, 0, 0, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0> <eTownNeutral, 4, offset aTrll, \ offset aCtroll_def, CF_ALIVE, 0, 0, 0, 0, 0, 0, \ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0> <eTownNeutral, 0, offset aCata, \ offset aSmcata_def, \ CF_DOUBLE_WIDE or CF_SHOOTING_ARMY or CF_CATAPULT or CF_SIEGE_WEAPON or CF_IMMUNE_TO_MIND_SPELLS or CF_NO_MORALE,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownNeutral, 4, offset aBall, offset aSmbal_def,\ CF_DOUBLE_WIDE or CF_SHOOTING_ARMY or CF_SIEGE_WEAPON or CF_IMMUNE_TO_MIND_SPELLS or CF_NO_MELEE_PENALTY or CF_FREE_ATTACK or CF_NO_MORALE,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownNeutral, 0, offset aFaid, \ offset aSmtent_def, \ CF_DOUBLE_WIDE or CF_SIEGE_WEAPON or CF_IMMUNE_TO_MIND_SPELLS or CF_NO_MORALE,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownNeutral, 0, offset aCart, \ offset aSmcart_def, \ CF_SIEGE_WEAPON or CF_IMMUNE_TO_MIND_SPELLS or CF_NO_MORALE,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0> <eTownNeutral, 0, offset NullString, \ offset NullString, \ CF_SHOOTING_ARMY or CF_SIEGE_WEAPON or CF_IMMUNE_TO_MIND_SPELLS or CF_NO_MORALE,\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \ 0, 0>
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