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Ben80
имя: Сергей
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Ben80 » 19 ноя 2020, 12:14
Большой плагин с исправлениями оригинальных багов для заклинаний: 1) для заклинания Bloodlust (продолжительность определяется силой магии, а не равна 3). 2) для массовых заклинаний (иногда не срабатывали даже для существ без иммунитета, если на поле боя были существа с иммунитетом) 3) для существ Earth Elemental - убрана неуязвимость к заклинанию Meteor Shower (доп.урон в оригинальном коде уже был), добавлена неуязвимость к Elemental storm (в соответствии с руководством NWC) 4) для применения ИИ заклинания Dragon Slayer (был баг) 5) для применения ИИ заклинания Shield/Mass shield (был баг) 6) для применения ИИ заклинания Slow/Mass slow (был баг) 7) для применения ИИ заклинания Haste/Mass haste (был баг) 8) для применения ИИ заклинания Curse/Mass curse (был баг) 9) в версиях 2.0 Eng, 2.1 Rus, 2.1 Pl, 2.1 Cz - для применения ИИ заклинания Dispel/Cure/Antimagic (был баг) Последний раз обновлен 16.02.2021Плагин: С поддержкой чешских версий PoL 2.1 и исправлением для польской версии PoL 2.1 : Исходный код: - Код: Выделить всё
#include "../../include2020_v1/patcher_x86.hpp" #include "../../include2020_v1/H2Structures.h"
Patcher* _P; PatcherInstance* _PI;
static _bool_ plugin_On = 0;
int armyOtherArmyAdjacentProcAddress; int AI_RawEffectSwitchReturnAddress;
int __stdcall AI_DragonSlayerBugFix(LoHook* h, HookContext* c) { int hookAddress = h->GetAddress(); combatManager* cm; combatManagerSW* cmSW; army* AIStack;
if(hookAddress == 0x4B931A) { cmSW = *(combatManagerSW**)(c->ebp - 0x58); }
if(hookAddress == 0x467575 || hookAddress == 0x488300) { cm = *(combatManager**)(c->ebp - 0x58); }
if(hookAddress == 0x4974A2 || hookAddress == 0x496793 || hookAddress == 0x4959FE || hookAddress == 0x4950FE) { cm = *(combatManager**)(c->ebp - 0x54); }
AIStack = *(army**)(c->ebp + 8);
int numDragons = 0; bool isDragonsAdjacent = false;
if(hookAddress != 0x4B931A) for(int i=0; i < cm->numCreatures[1 - AIStack->owningSide]; i++) { int creatureIdx = cm->creatures[1 - AIStack->owningSide][i].creatureIdx; if(creatureIdx == CREATURE_GREEN_DRAGON || creatureIdx == CREATURE_RED_DRAGON || creatureIdx == CREATURE_BLACK_DRAGON || creatureIdx == CREATURE_BONE_DRAGON) if(cm->creatures[1 - AIStack->owningSide][i].quantity > 0) { numDragons += 1; if(CALL_3(signed int, __thiscall, armyOtherArmyAdjacentProcAddress, AIStack, cm->creatures[1 - AIStack->owningSide][i].owningSide, cm->creatures[1 - AIStack->owningSide][i].stackIdx)) isDragonsAdjacent = true; } }
if(hookAddress == 0x4B931A) for(int i=0; i < cmSW->numCreatures[1 - AIStack->owningSide]; i++) { int creatureIdx = cmSW->creatures[1 - AIStack->owningSide][i].creatureIdx; if(creatureIdx == CREATURE_GREEN_DRAGON || creatureIdx == CREATURE_RED_DRAGON || creatureIdx == CREATURE_BLACK_DRAGON || creatureIdx == CREATURE_BONE_DRAGON) if(cmSW->creatures[1 - AIStack->owningSide][i].quantity > 0) { numDragons += 1; if(CALL_3(signed int, __thiscall, armyOtherArmyAdjacentProcAddress, AIStack, cmSW->creatures[1 - AIStack->owningSide][i].owningSide, cmSW->creatures[1 - AIStack->owningSide][i].stackIdx)) isDragonsAdjacent = true; } }
int fightValue = *(int*)(c->ebp - 0x1C); int weight;
if(isDragonsAdjacent) weight = 0.28 * fightValue; else { if(hookAddress == 0x4B931A) weight = 0.28 * fightValue * (numDragons / cmSW->numCreatures[1 - AIStack->owningSide]); else weight = 0.28 * fightValue * (numDragons / cm->numCreatures[1 - AIStack->owningSide]); }
if(hookAddress == 0x488300) *(int*)(c->ebp - 0x38) = weight; else *(int*)(c->ebp - 0x3C) = weight;
c->return_address = AI_RawEffectSwitchReturnAddress;
return NO_EXEC_DEFAULT; }
int __stdcall AI_ShieldBugFix(LoHook* h, HookContext* c) { int hookAddress = h->GetAddress(); combatManager* cm; combatManagerSW* cmSW; army* AIStack;
if(hookAddress == 0x4B944E) // Eng 1.3 { cmSW = *(combatManagerSW**)(c->ebp - 0x58); }
if(hookAddress == 0x4676A9 || hookAddress == 0x488434) // Eng 2.1, Eng 2.0 { cm = *(combatManager**)(c->ebp - 0x58); }
if(hookAddress == 0x4975AC || hookAddress == 0x49689D || hookAddress == 0x495B08 || hookAddress == 0x495208) // Rus 2.1, Pol 2.1, Cz 2.1 { cm = *(combatManager**)(c->ebp - 0x54); }
AIStack = *(army**)(c->ebp + 8);
int numShooters = 0; double weightShooters;
if(hookAddress != 0x4B944E) // Eng 1.3 { for(int i=0; i < cm->numCreatures[1 - AIStack->owningSide]; i++) { if(cm->creatures[1 - AIStack->owningSide][i].creature.creature_flags & SHOOTER) if(cm->creatures[1 - AIStack->owningSide][i].quantity > 0) { numShooters += 1; } }
weightShooters = (double)numShooters / (double)(cm->numCreatures[1 - AIStack->owningSide]);
/* if(cm->isCastleBattle && !AIStack->owningSide) { weightShooters += 0.3; if(weightShooters > 1.0) weightShooters = 1.0; } */
}
if(hookAddress == 0x4B944E) // Eng 1.3 { for(int i=0; i < cmSW->numCreatures[1 - AIStack->owningSide]; i++) { if(cmSW->creatures[1 - AIStack->owningSide][i].creature.creature_flags & SHOOTER) if(cmSW->creatures[1 - AIStack->owningSide][i].quantity > 0) { numShooters += 1; } }
weightShooters = (double)numShooters / (double)(cmSW->numCreatures[1 - AIStack->owningSide]);
/* if(cmSW->isCastleBattle && !AIStack->owningSide) { weightShooters += 0.3; if(weightShooters > 1.0) weightShooters = 1.0; } */ }
int fightValue = *(int*)(c->ebp - 0x1C); int weight = 0.45 * weightShooters * fightValue;
if(hookAddress == 0x488434) // Eng 2.0 *(int*)(c->ebp - 0x38) = weight; else *(int*)(c->ebp - 0x3C) = weight;
c->return_address = AI_RawEffectSwitchReturnAddress;
return NO_EXEC_DEFAULT; }
int __stdcall correctSlowWeightSign(LoHook* h, HookContext* c) { c->eax = c->eax * (-1);
return EXEC_DEFAULT; }
int __stdcall correctTargetX(LoHook* h, HookContext* c) { int hookAddress = h->GetAddress(); army* targetStack = *(army**)(c->ebp + 8);
if(hookAddress == 0x4672CA || hookAddress == 0x488004 || hookAddress == 0x4B906F) { if(targetStack->owningSide == 0) c->return_address += 20; else c->return_address += 6; }
if(hookAddress == 0x497293 || hookAddress == 0x496584 || hookAddress == 0x4957EF || hookAddress == 0x494EEF) { if(targetStack->owningSide == 0) c->return_address += 13; else c->return_address += 2; }
return NO_EXEC_DEFAULT; }
int __stdcall cureFix(LoHook* h, HookContext* c) { int effect; /* if(h->GetAddress() == 0x497AC8 || h->GetAddress() == 0x496024) { effect = *(int*)(c->ebp - 0x20); if(*(int*)(c->ebp + 0x14) == 1 && effect != EFFECT_SLOW && effect != EFFECT_CURSE) *(int*)(c->ebp - 0x40) = 0;
} else { effect = *(int*)(c->ebp - 0x18); if(*(int*)(c->ebp + 0x14) == 1 && effect != EFFECT_SLOW && effect != EFFECT_CURSE) c->edx = 0; } */
if(h->GetAddress() == 0x488A81) { effect = *(int*)(c->ebp - 0x18); if(*(int*)(c->ebp + 0x14) == 1 && effect != EFFECT_SLOW && effect != EFFECT_CURSE) c->edx = 0; } else { effect = *(int*)(c->ebp - 0x20); if(*(int*)(c->ebp + 0x14) == 1 && effect != EFFECT_SLOW && effect != EFFECT_CURSE) *(int*)(c->ebp - 0x40) = 0;
}
return EXEC_DEFAULT; }
int __stdcall fixCurseDivider(LoHook* h, HookContext* c) { int hookAddress = h->GetAddress();
if(*(int*)(c->ebp + 0xC) == EFFECT_CURSE) { army* targetStack = *(army**)(c->ebp + 8); double avgDamage = 0.5 * (double)(targetStack->creature.max_damage + targetStack->creature.min_damage); int weight = (int)(-0.45 * *(int*)(c->ebp - 0x1C) * ((double)(avgDamage - targetStack->creature.min_damage) / (double)targetStack->creature.min_damage));
if(hookAddress == 0x488139) // Eng 2.0 *(int*)(c->ebp - 0x38) = weight; else *(int*)(c->ebp - 0x3C) = weight;
c->return_address = AI_RawEffectSwitchReturnAddress;
return NO_EXEC_DEFAULT; }
return EXEC_DEFAULT; }
int __stdcall massSpellsCastFix(LoHook* h, HookContext* c) { int spell; int hookAddress = h->GetAddress();
if(hookAddress != 0x422172) spell = *(int*)(c->ebp - 0xC); else spell = *(int*)(c->ebp - 0x1C);
if(spell == SPELL_MASS_CURE || spell == SPELL_MASS_HASTE || spell == SPELL_MASS_SLOW || spell == SPELL_MASS_BLESS || spell == SPELL_MASS_CURSE || spell == SPELL_HOLY_WORD || spell == SPELL_HOLY_SHOUT || spell == SPELL_MASS_DISPEL || spell == SPELL_DEATH_RIPPLE || spell == SPELL_DEATH_WAVE || spell == SPELL_MASS_SHIELD) { if(hookAddress == 0x499F44 || hookAddress == 0x49927D || hookAddress == 0x498546 || hookAddress == 0x497C46) { c->return_address += 0x28; } else { c->return_address += 0x31; } return NO_EXEC_DEFAULT; }
return EXEC_DEFAULT; }
int __stdcall bloodlustFix(LoHook* h, HookContext* c) { int hookAddress = h->GetAddress();
if(hookAddress == 0x42ADC9) // Eng 1.3 { CALL_3(signed int, __thiscall, 0x408BE6, *(int*)(c->ebp - 0x44), EFFECT_BLOOD_LUST, *(int*)(c->ebp - 0x18));
}
if(hookAddress == 0x4231E8) // Eng 2.0 { CALL_3(signed int, __thiscall, 0x45217F, *(int*)(c->ebp - 0x4), EFFECT_BLOOD_LUST, *(int*)(c->ebp - 0x8));
}
if(hookAddress == 0x4A00EA) // Eng 2.1 { CALL_3(signed int, __thiscall, 0x482810, *(int*)(c->ebp - 0x44), EFFECT_BLOOD_LUST, *(int*)(c->ebp - 0x18)); }
if(hookAddress == 0x49A16D) // Pol { CALL_3(signed int, __thiscall, 0x41FDD0, *(int*)(c->ebp - 0x44), EFFECT_BLOOD_LUST, *(int*)(c->ebp - 0x18)); } if(hookAddress == 0x49ADFA) // Rus { CALL_3(signed int, __thiscall, 0x41FA5F, *(int*)(c->ebp - 0x40), EFFECT_BLOOD_LUST, *(int*)(c->ebp - 0x10)); }
if(hookAddress == 0x499436) // Cz New { CALL_3(signed int, __thiscall, 0x41F8E4, *(int*)(c->ebp - 0x44), EFFECT_BLOOD_LUST, *(int*)(c->ebp - 0x18)); }
if(hookAddress == 0x498B36) // Cz Old { CALL_3(signed int, __thiscall, 0x41F493, *(int*)(c->ebp - 0x44), EFFECT_BLOOD_LUST, *(int*)(c->ebp - 0x18)); }
c->return_address += 5; return NO_EXEC_DEFAULT; }
BOOL APIENTRY DllMain( HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved ) { if ( DLL_PROCESS_ATTACH == ul_reason_for_call) { if (!plugin_On) { plugin_On = 1; _P = GetPatcher(); _PI = _P->CreateInstance("H2_SpellsBugFixes");
int check;
// H2 Eng SW 1.3 check = *(int*)(0x434317+6); if(check == 0x14000000) { armyOtherArmyAdjacentProcAddress = 0x40AA07; AI_RawEffectSwitchReturnAddress = 0x4B95BC;
// fix dragon slayer if(!(_P->GetInstance("H2_AI_DragonSlayerFix"))) _PI->WriteLoHook(0x4B931A, AI_DragonSlayerBugFix);
// fix shield _PI->WriteLoHook(0x4B944E, AI_ShieldBugFix);
// fix slow _PI->WriteLoHook(0x4B826B, correctSlowWeightSign); _PI->WriteLoHook(0x4B906F, correctTargetX); _PI->WriteHexPatch(0x4B82DB, "DE C1");
// fix curse _PI->WriteHexPatch(0x4B846D, "DE C1"); _PI->WriteLoHook(0x4B9166, fixCurseDivider);
_PI->WriteLoHook(0x429D53, massSpellsCastFix);
_PI->WriteLoHook(0x42ADC9, bloodlustFix);
// fix earth elemental immunity _PI->WriteByte(0x409CE6, 0x1C); }
// H2 Eng PoL 2.0 check = *(int*)(0x41BFB7+6); if(check == 0x14000000) { armyOtherArmyAdjacentProcAddress = 0x453FA6; AI_RawEffectSwitchReturnAddress = 0x4885A2;
// fix dragon slayer if(!(_P->GetInstance("H2_AI_DragonSlayerFix"))) _PI->WriteLoHook(0x488300, AI_DragonSlayerBugFix);
// fix shield _PI->WriteLoHook(0x488434, AI_ShieldBugFix);
// fix slow _PI->WriteLoHook(0x4871FE, correctSlowWeightSign); _PI->WriteLoHook(0x488004, correctTargetX); _PI->WriteHexPatch(0x48726E, "DE C1");
// fix curse _PI->WriteHexPatch(0x487402, "DE C1"); _PI->WriteLoHook(0x488139, fixCurseDivider);
// fix dispel, cure, antimagic _PI->WriteWord(0x488AEB, 0xE1DE); _PI->WriteHexPatch(0x488B3F, "00 00 01 00 00 01 01 01 00 00 00 01 06 00 00"); _PI->WriteLoHook(0x488A81, cureFix); _PI->WriteCodePatch(0x488B58, "%n", 17);
_PI->WriteLoHook(0x422172, massSpellsCastFix);
_PI->WriteLoHook(0x4231E8, bloodlustFix);
// fix earth elemental immunity _PI->WriteByte(0x45327F, 0x1C);
}
// H2 Eng PoL 2.1 check = *(int*)(0x484DC1+6); if(check == 0x14000000) { armyOtherArmyAdjacentProcAddress = 0x4846B0; AI_RawEffectSwitchReturnAddress = 0x467817;
// fix dragon slayer if(!(_P->GetInstance("H2_AI_DragonSlayerFix"))) _PI->WriteLoHook(0x467575, AI_DragonSlayerBugFix);
// fix shield _PI->WriteLoHook(0x4676A9, AI_ShieldBugFix);
// fix slow _PI->WriteLoHook(0x4664B5, correctSlowWeightSign); _PI->WriteLoHook(0x4672CA, correctTargetX); _PI->WriteHexPatch(0x466525, "DE C1");
// fix curse _PI->WriteHexPatch(0x4666B9, "DE C1"); _PI->WriteLoHook(0x4673C1, fixCurseDivider);
_PI->WriteLoHook(0x49F074, massSpellsCastFix);
_PI->WriteLoHook(0x4A00EA, bloodlustFix);
// fix earth elemental immunity _PI->WriteByte(0x483945, 0x1C); }
// H2 Rus PoL 2.1 check = *(int*)(0x4710BE+6); if(check == 0x14000000) { armyOtherArmyAdjacentProcAddress = 0x4213BC; AI_RawEffectSwitchReturnAddress = 0x49769E;
// fix dragon slayer if(!(_P->GetInstance("H2_AI_DragonSlayerFix"))) _PI->WriteLoHook(0x4974A2, AI_DragonSlayerBugFix);
// fix shield _PI->WriteLoHook(0x4975AC, AI_ShieldBugFix);
// fix slow _PI->WriteLoHook(0x496639, correctSlowWeightSign); _PI->WriteLoHook(0x497293, correctTargetX); _PI->WriteHexPatch(0x4966C2, "D8 85 74 FF FF FF");
// fix curse _PI->WriteHexPatch(0x49686C, "D8 85 54 FF FF FF"); _PI->WriteLoHook(0x497369, fixCurseDivider);
// fix dispel, cure, antimagic _PI->WriteWord(0x497B38, 0x6DD8); _PI->WriteHexPatch(0x497BD5, "00 00 01 00 00 01 01 01 00 00 00 01 02 00 00"); _PI->WriteLoHook(0x497AC8, cureFix); _PI->WriteCodePatch(0x497B4D, "%n", 13);
_PI->WriteLoHook(0x499F44, massSpellsCastFix);
_PI->WriteLoHook(0x49ADFA, bloodlustFix);
// fix earth elemental immunity _PI->WriteByte(0x42087D, 0x1C); }
// H2 Pol PoL 2.1 check = *(int*)(0x470C7C+6); if(check == 0x14000000) { armyOtherArmyAdjacentProcAddress = 0x4217A0; AI_RawEffectSwitchReturnAddress = 0x49698F;
// fix dragon slayer if(!(_P->GetInstance("H2_AI_DragonSlayerFix"))) _PI->WriteLoHook(0x496793, AI_DragonSlayerBugFix);
// fix shield _PI->WriteLoHook(0x49689D, AI_ShieldBugFix);
// fix slow _PI->WriteLoHook(0x495925, correctSlowWeightSign); _PI->WriteLoHook(0x496584, correctTargetX); _PI->WriteHexPatch(0x4959AE, "D8 85 74 FF FF FF");
// fix curse _PI->WriteHexPatch(0x495B58, "D8 85 54 FF FF FF"); _PI->WriteLoHook(0x49665A, fixCurseDivider);
// fix dispel, cure, antimagic _PI->WriteWord(0x496E4F, 0x6DD8); _PI->WriteHexPatch(0x496EEC, "00 00 01 00 00 01 01 01 00 00 00 01 02 00 00"); _PI->WriteCodePatch(0x496E64, "%n", 13); _PI->WriteLoHook(0x496DDF, cureFix);
_PI->WriteLoHook(0x49927D, massSpellsCastFix);
_PI->WriteLoHook(0x49A16D, bloodlustFix);
// fix earth elemental immunity _PI->WriteByte(0x420C08, 0x1C); }
// H2 Cz PoL 2.1 New check = *(int*)(0x47091E+6); if(check == 0x14000000) { armyOtherArmyAdjacentProcAddress = 0x421241; AI_RawEffectSwitchReturnAddress = 0x495BFA;
// fix dragon slayer if(!(_P->GetInstance("H2_AI_DragonSlayerFix"))) _PI->WriteLoHook(0x4959FE, AI_DragonSlayerBugFix); // fix shield _PI->WriteLoHook(0x495B08, AI_ShieldBugFix); // fix slow _PI->WriteLoHook(0x494B19, correctSlowWeightSign); _PI->WriteLoHook(0x4957EF, correctTargetX); _PI->WriteHexPatch(0x494BA2, "D8 85 74 FF FF FF");
// fix curse _PI->WriteHexPatch(0x494D4C, "D8 85 54 FF FF FF"); _PI->WriteLoHook(0x4958C5, fixCurseDivider);
// fix dispel, cure, antimagic _PI->WriteWord(0x496094, 0x6DD8); _PI->WriteHexPatch(0x496145, "00 00 01 00 00 01 01 01 00 00 00 01 07 00 00"); _PI->WriteCodePatch(0x4960A9, "%n", 13); _PI->WriteLoHook(0x496024, cureFix);
_PI->WriteLoHook(0x498546, massSpellsCastFix);
_PI->WriteLoHook(0x499436, bloodlustFix);
// fix earth elemental immunity _PI->WriteByte(0x420702, 0x1C); }
// H2 Cz PoL 2.1 Old check = *(int*)(0x47000E+6); if(check == 0x14000000) { armyOtherArmyAdjacentProcAddress = 0x420DF0; AI_RawEffectSwitchReturnAddress = 0x4952FA;
// fix dragon slayer if(!(_P->GetInstance("H2_AI_DragonSlayerFix"))) _PI->WriteLoHook(0x4950FE, AI_DragonSlayerBugFix);
// fix shield _PI->WriteLoHook(0x495208, AI_ShieldBugFix);
// fix slow _PI->WriteLoHook(0x494219, correctSlowWeightSign); _PI->WriteLoHook(0x494EEF, correctTargetX); _PI->WriteHexPatch(0x4942A2, "D8 85 74 FF FF FF");
// fix curse _PI->WriteHexPatch(0x49444C, "D8 85 54 FF FF FF"); _PI->WriteLoHook(0x494FC5, fixCurseDivider);
// fix dispel, cure, antimagic _PI->WriteWord(0x495794, 0x6DD8); _PI->WriteHexPatch(0x495845, "00 00 01 00 00 01 01 01 00 00 00 01 07 00 00"); _PI->WriteCodePatch(0x4957A9, "%n", 13); _PI->WriteLoHook(0x495724, cureFix);
_PI->WriteLoHook(0x497C46, massSpellsCastFix);
_PI->WriteLoHook(0x498B36, bloodlustFix);
// fix earth elemental immunity _PI->WriteByte(0x4202B1, 0x1C); }
} }
return TRUE; }
Последний раз редактировалось Ben80 17 фев 2021, 06:39, всего редактировалось 5 раз(а).
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