Цитата:
No, flag is disabled, but shows incorrect state.
Host having flag is on, without this code:
- Код: Выделить всё
//FlagCheckBox->Disable();
Other player seeing also flag is on (Sending net data works fine), but he can toggle flag.
If this code is on:
- Код: Выделить всё
FlagCheckBox->Disable();
Host having flag is on, but other player seeing flag is off, despite the value of the flag is true (GamePlayChangesOn=true).