I wanted to include all affected creatures at the time but it felt like much work for not much in return.
2. Yes, generated at start. Look through 0x5BEA00
3. I don't know; there is a call on AI side to this function but I don't know if it would change their selection pattern.
4. Turn debug off and add this to top of source files
- Код: Выделить всё
#pragma optimize( "", off )
Debugger will more or less be as competent as if it were debug configuration
Dunno why this is crashing otherwise as those 2 seem properly declared (maybe something else in the region isn't ?)
5. Open VS, select your project then...
==>Alt+F7 (Property Pages)
==>C/C++ (expand if needed)
==>Code Generation
==>Runtime Library : set to Multi-threaded (/MT)
Thanks to Berserker a few years back
EDIT:
Archangel/Pit Lord hints: sure could be nice, just a bit more work needed to find the right addresses.