- Код: Выделить всё
H3ColumnTextFile& --> H3TextFile&
[next H3API H3TextFile will become be H3TextTable&]
...
// 0 bonus (short), 1 bonus (long), 2 right-click text
heroSpecText[i][2] = "test";
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Re: H3API by RoseKavalierMy bad, I didn't realize this was a text table and not a single column text.
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Re: H3API by RoseKavalierI guess you are still using legacy version of h3api where H3Vector[] returns pointer, try
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Re: H3API by RoseKavalierNow I having crash here:
I need to change the range of monsters since it is poorly readable in 4.0 and SuperPack |
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Re: H3API by RoseKavalierTest 1
test 2
I'm sorry to say but I don't remember fine details of legacy h3api and don't plan on supporting it; there are a lot of bugs that have since been fixed in it. |
Re: H3API by RoseKavalier_HH_LoadHeroSpecTxt code works fine with me.
So my H3API is working. I checked H3ColumnTextFile with new version they are the same. But I have problem with reading ArrayTxt. If i use H3TextFile i have crash. If i use H3ColumnTextFile I have no text:
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Re: H3API by RoseKavalierNew H3API is not live.
What do you expect to get from:
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Re: H3API by RoseKavalierNo worries))
Happens to everyone |
Re: H3API by RoseKavalierА какая структура соответствует _MouseStr_?:
Что-то не могу найти. |
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