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AlexSpl
имя: Александр
- Эксперт
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- Сообщения: 5587
- Зарегистрирован: 17 сен 2010, 12:58
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- Награды: 14
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- Поблагодарили: 2185 раз.
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AlexSpl » 17 дек 2021, 19:20
combatManager: - Код: Выделить всё
0x4429 : Length = 11502, Leaf = 0x1203 LF_FIELDLIST list[0] = LF_BCLASS, public, type = 0x1866, offset = 0 list[1] = LF_NESTTYPE, type = 0x432A, __unnamed list[2] = LF_NESTTYPE, type = 0x430F, TWallSection list[3] = LF_NESTTYPE, type = 0x1F11, TObstacleInfo list[4] = LF_NESTTYPE, type = 0x1F16, TObstacle list[5] = LF_NESTTYPE, type = 0x41E6, TObstacleVector list[6] = LF_METHOD, count = 2, list = 0x432E, name = 'combatManager' list[7] = LF_ONEMETHOD, public, STATIC, index = 0x432F, name = 'LoadWallTraitsTable' list[8] = LF_ONEMETHOD, public, VIRTUAL, index = 0x4330, name = 'Open' list[9] = LF_ONEMETHOD, public, VIRTUAL, index = 0x1FD6, name = 'Close' list[10] = LF_ONEMETHOD, public, VANILLA, index = 0x4332, name = 'SetupCombat' list[11] = LF_ONEMETHOD, public, VANILLA, index = 0x1FD6, name = 'InitNonVisualVars' list[12] = LF_ONEMETHOD, public, VANILLA, index = 0x1FD6, name = 'SetupAndLoadObstacles' list[13] = LF_ONEMETHOD, public, VANILLA, index = 0x1FD6, name = 'InitializeArchers' list[14] = LF_ONEMETHOD, public, VANILLA, index = 0x1FD6, name = 'DetermineCombatTerrain' list[15] = LF_ONEMETHOD, public, VANILLA, index = 0x4333, name = 'GetBackgroundName' list[16] = LF_ONEMETHOD, public, VANILLA, index = 0x1FD6, name = 'GenerateMap' list[17] = LF_ONEMETHOD, public, VIRTUAL, index = 0x4334, name = 'Main' list[18] = LF_ONEMETHOD, public, VANILLA, index = 0x4334, name = 'ProcessCombatMsg' list[19] = LF_ONEMETHOD, public, VANILLA, index = 0x4335, name = 'ProcessNextAction' list[20] = LF_ONEMETHOD, public, VANILLA, index = 0x4336, name = 'ValidHexToStandOn' list[21] = LF_ONEMETHOD, public, STATIC, index = 0x4337, name = 'ValidHex' list[22] = LF_ONEMETHOD, public, STATIC, index = 0x4338, name = 'InCombatArea' list[23] = LF_ONEMETHOD, public, VANILLA, index = 0x206D, name = 'SetCombatDirections' list[24] = LF_ONEMETHOD, public, VANILLA, index = 0x1FD5, name = 'CheckSetMouseDirection' list[25] = LF_ONEMETHOD, public, VANILLA, index = 0x4339, name = 'NextArmy' list[26] = LF_ONEMETHOD, public, VANILLA, index = 0x1FC8, name = 'SetNextArmy' list[27] = LF_ONEMETHOD, public, VANILLA, index = 0x1FD6, name = 'UpdateArmyLuckAndMorale' list[28] = LF_ONEMETHOD, public, VANILLA, index = 0x4330, name = 'GetCommand' list[29] = LF_ONEMETHOD, public, VANILLA, index = 0x206D, name = 'DoCommand' list[30] = LF_ONEMETHOD, public, VANILLA, index = 0x4330, name = 'RightClick' list[31] = LF_ONEMETHOD, public, VANILLA, index = 0x433A, name = 'IsWinner' list[32] = LF_ONEMETHOD, public, VANILLA, index = 0x433B, name = 'CombatIsOver' list[33] = LF_ONEMETHOD, public, VANILLA, index = 0x206D, name = 'DoVictory' list[34] = LF_ONEMETHOD, public, VANILLA, index = 0x433C, name = 'DoSurrender' list[35] = LF_ONEMETHOD, public, VANILLA, index = 0x206D, name = 'RaiseSkeletons' list[36] = LF_ONEMETHOD, public, VANILLA, index = 0x206D, name = 'LearnSpellFromEagleEye' list[37] = LF_ONEMETHOD, public, VANILLA, index = 0x4340, name = 'LootDeadHero' list[38] = LF_ONEMETHOD, public, VANILLA, index = 0x4342, name = 'CalculateGainedExperience' list[39] = LF_ONEMETHOD, public, VANILLA, index = 0x4344, name = 'berserk_attack' list[40] = LF_ONEMETHOD, public, VANILLA, index = 0x4345, name = 'can_cast_spells' list[41] = LF_ONEMETHOD, public, VANILLA, index = 0x1F0C, name = 'check_fire_wall' list[42] = LF_ONEMETHOD, public, VANILLA, index = 0x1F0C, name = 'check_landmine' list[43] = LF_ONEMETHOD, public, VANILLA, index = 0x4349, name = 'choose_cyclops_action' list[44] = LF_ONEMETHOD, public, VANILLA, index = 0x434B, name = 'choose_melee_action' list[45] = LF_ONEMETHOD, public, VANILLA, index = 0x434D, name = 'compute_fire_shield_damage' list[46] = LF_ONEMETHOD, public, VANILLA, index = 0x434F, name = 'damage_message' list[47] = LF_ONEMETHOD, public, VANILLA, index = 0x2061, name = 'demonic_resurrection' list[48] = LF_ONEMETHOD, public, VANILLA, index = 0x1FD6, name = 'do_animations' list[49] = LF_METHOD, count = 2, list = 0x4351, name = 'get_current_army' list[50] = LF_ONEMETHOD, public, VANILLA, index = 0x4353, name = 'enemy_is_adjacent' list[51] = LF_ONEMETHOD, public, VANILLA, index = 0x4354, name = 'failed_siege' list[52] = LF_ONEMETHOD, public, VANILLA, index = 0x4358, name = 'find_AI_targets' list[53] = LF_ONEMETHOD, public, VANILLA, index = 0x435B, name = 'find_move_order' list[54] = LF_METHOD, count = 2, list = 0x435D, name = 'get_distance' list[55] = LF_ONEMETHOD, public, STATIC, index = 0x1FB7, name = 'hex_to_point' list[56] = LF_ONEMETHOD, public, STATIC, index = 0x1FB9, name = 'point_to_hex' list[57] = LF_ONEMETHOD, public, VANILLA, index = 0x435F, name = 'get_wall_strength' list[58] = LF_ONEMETHOD, public, VANILLA, index = 0x4361, name = 'get_total_combat_value' list[59] = LF_ONEMETHOD, public, VANILLA, index = 0x4362, name = 'is_adjacent' list[60] = LF_ONEMETHOD, public, VANILLA, index = 0x1FA9, name = 'is_valid_teleport' list[61] = LF_METHOD, count = 3, list = 0x4363, name = 'mark_area_effect' list[62] = LF_METHOD, count = 2, list = 0x4364, name = 'mark_berserk_area_effect' list[63] = LF_ONEMETHOD, public, VANILLA, index = 0x1FBF, name = 'mark_wall_area_effect' list[64] = LF_METHOD, count = 2, list = 0x4365, name = 'remove_corpse' list[65] = LF_ONEMETHOD, public, VANILLA, index = 0x4367, name = 'should_lower_door' list[66] = LF_ONEMETHOD, public, VANILLA, index = 0x4368, name = 'simulate_combat' list[67] = LF_ONEMETHOD, public, VANILLA, index = 0x4369, name = 'valid_wall_target' list[68] = LF_ONEMETHOD, public, VANILLA, index = 0x207A, name = 'GetSpellWallHex' list[69] = LF_ONEMETHOD, public, VANILLA, index = 0x206D, name = 'DoCompAI' list[70] = LF_ONEMETHOD, public, VANILLA, index = 0x4354, name = 'DoSpellAI' list[71] = LF_ONEMETHOD, public, VANILLA, index = 0x4354, name = 'AICheckRetreat' list[72] = LF_ONEMETHOD, public, VANILLA, index = 0x207A, name = 'ChooseBallistaTarget' list[73] = LF_ONEMETHOD, public, VANILLA, index = 0x436B, name = 'PowEffect' list[74] = LF_ONEMETHOD, public, VANILLA, index = 0x2076, name = 'LoadSpellEffect' list[75] = LF_ONEMETHOD, public, VANILLA, index = 0x436E, name = 'CheckWin' list[76] = LF_ONEMETHOD, public, VANILLA, index = 0x1FD6, name = 'DoLoseWindow' list[77] = LF_ONEMETHOD, public, VANILLA, index = 0x1FD6, name = 'ClearEffects' list[78] = LF_ONEMETHOD, public, VANILLA, index = 0x436F, name = 'CheckApplyBadMorale' list[79] = LF_ONEMETHOD, public, VANILLA, index = 0x1FC8, name = 'CheckApplyGoodMorale' list[80] = LF_ONEMETHOD, public, VANILLA, index = 0x1FD6, name = 'ResetRound' list[81] = LF_ONEMETHOD, public, VANILLA, index = 0x4370, name = 'ClearWinLoseBottom' list[82] = LF_ONEMETHOD, public, VANILLA, index = 0x4371, name = 'ShowWinLoseArtifact' list[83] = LF_ONEMETHOD, public, VANILLA, index = 0x1FD6, name = 'CheckChangeSelector' list[84] = LF_ONEMETHOD, public, VANILLA, index = 0x206D, name = 'CheckChangeHighlighter' list[85] = LF_ONEMETHOD, public, VANILLA, index = 0x4372, name = 'TurnOffSelector' list[86] = LF_ONEMETHOD, public, VANILLA, index = 0x4372, name = 'TurnOffHighlighter' list[87] = LF_ONEMETHOD, public, VANILLA, index = 0x1FD6, name = 'CheckCastleAttack' list[88] = LF_ONEMETHOD, public, VANILLA, index = 0x1FD6, name = 'CheckGetAIMove' list[89] = LF_ONEMETHOD, public, VANILLA, index = 0x1FD6, name = 'GetControl' list[90] = LF_ONEMETHOD, public, VANILLA, index = 0x436F, name = 'GetPointer' list[91] = LF_ONEMETHOD, public, VANILLA, index = 0x1FD6, name = 'ResetMouse' list[92] = LF_ONEMETHOD, public, VANILLA, index = 0x4330, name = 'ExperienceValueOfStack' list[93] = LF_ONEMETHOD, public, VANILLA, index = 0x1FD6, name = 'ResetLimitCreature' list[94] = LF_ONEMETHOD, public, VANILLA, index = 0x1FD6, name = 'ResetHitByCreature' list[95] = LF_ONEMETHOD, public, VANILLA, index = 0x1EDA, name = 'ViewSpells' list[96] = LF_ONEMETHOD, public, VANILLA, index = 0x1F09, name = 'InitiateSpell' list[97] = LF_ONEMETHOD, public, VANILLA, index = 0x1FB6, name = 'HasValidSpellTarget' list[98] = LF_ONEMETHOD, public, VANILLA, index = 0x1FAD, name = 'ValidSpellTarget' list[99] = LF_ONEMETHOD, public, VANILLA, index = 0x1FAF, name = 'ValidSpellTargetArmy' list[100] = LF_ONEMETHOD, public, VANILLA, index = 0x1F0E, name = 'CastSpell' list[101] = LF_ONEMETHOD, public, VANILLA, index = 0x2071, name = 'SpellCastWorkChance' list[102] = LF_ONEMETHOD, public, VANILLA, index = 0x1FAF, name = 'SpellCastWorks' list[103] = LF_ONEMETHOD, public, VANILLA, index = 0x2073, name = 'SpellTargetMessage' list[104] = LF_ONEMETHOD, public, VANILLA, index = 0x2075, name = 'ShowSpellMessage' list[105] = LF_ONEMETHOD, public, VANILLA, index = 0x2079, name = 'AbleToSummonElemental' list[106] = LF_ONEMETHOD, public, VANILLA, index = 0x1FD8, name = 'SetMassSpellInfluence' list[107] = LF_ONEMETHOD, public, VANILLA, index = 0x1FC7, name = 'AreaEffect' list[108] = LF_ONEMETHOD, public, VANILLA, index = 0x1FC8, name = 'Armageddon' list[109] = LF_ONEMETHOD, public, VANILLA, index = 0x1FD5, name = 'ChainLightning' list[110] = LF_ONEMETHOD, public, VANILLA, index = 0x4374, name = 'EffectSpellCure' list[111] = LF_ONEMETHOD, public, VANILLA, index = 0x4376, name = 'EffectSpellResurrect' list[112] = LF_ONEMETHOD, public, VANILLA, index = 0x4378, name = 'TurnToStone' list[113] = LF_ONEMETHOD, public, VANILLA, index = 0x2066, name = 'BloodLustEffect' list[114] = LF_ONEMETHOD, public, VANILLA, index = 0x206D, name = 'Earthquake' list[115] = LF_ONEMETHOD, public, VANILLA, index = 0x1FC8, name = 'VaporizeCreature' list[116] = LF_ONEMETHOD, public, VANILLA, index = 0x1FD5, name = 'RippleCreature' list[117] = LF_ONEMETHOD, public, VANILLA, index = 0x1FC8, name = 'CastMassSpell' list[118] = LF_ONEMETHOD, public, VANILLA, index = 0x1FC8, name = 'MirrorImage' list[119] = LF_ONEMETHOD, public, VANILLA, index = 0x1FDD, name = 'ShowMassSpell' list[120] = LF_ONEMETHOD, public, VANILLA, index = 0x1FDF, name = 'SummonElemental' list[121] = LF_METHOD, count = 2, list = 0x437B, name = 'find_resurrection_target' list[122] = LF_ONEMETHOD, public, VANILLA, index = 0x1FB4, name = 'find_demonic_resurrection_target' list[123] = LF_ONEMETHOD, public, VANILLA, index = 0x1FB4, name = 'find_animate_dead_target' list[124] = LF_METHOD, count = 2, list = 0x437C, name = 'Resurrect' list[125] = LF_ONEMETHOD, public, VANILLA, index = 0x437D, name = 'Bolt' list[126] = LF_ONEMETHOD, public, VANILLA, index = 0x1FCC, name = 'ResetBoltAngle' list[127] = LF_ONEMETHOD, public, VANILLA, index = 0x1FCE, name = 'DrawBolt' list[128] = LF_ONEMETHOD, public, VANILLA, index = 0x1FD0, name = 'AddBolt' list[129] = LF_ONEMETHOD, public, VANILLA, index = 0x1FD2, name = 'DoBolt' list[130] = LF_ONEMETHOD, public, VANILLA, index = 0x1FD4, name = 'GetNextChainLightningTarget' list[131] = LF_ONEMETHOD, public, VANILLA, index = 0x436F, name = 'EffectSpellCreateCreature' list[132] = LF_ONEMETHOD, public, VANILLA, index = 0x2066, name = 'ShowSpellCastFailure' list[133] = LF_ONEMETHOD, public, VANILLA, index = 0x1FD6, name = 'MakeCreaturesVanish' list[134] = LF_ONEMETHOD, public, VANILLA, index = 0x2068, name = 'ComputeSpellDamage' list[135] = LF_ONEMETHOD, public, VANILLA, index = 0x206A, name = 'ModifySpellDamage' list[136] = LF_ONEMETHOD, public, VANILLA, index = 0x206C, name = 'ModifySpellDamageForSpells' list[137] = LF_METHOD, count = 2, list = 0x4381, name = 'SpellEffect' list[138] = LF_ONEMETHOD, public, VANILLA, index = 0x4380, name = 'MassSpellEffect' list[139] = LF_ONEMETHOD, public, VANILLA, index = 0x1FC8, name = 'MarkCreatureEffect' list[140] = LF_ONEMETHOD, public, VANILLA, index = 0x1FD6, name = 'RaiseDoor' list[141] = LF_ONEMETHOD, public, VANILLA, index = 0x1FD6, name = 'TestRaiseDoor' list[142] = LF_ONEMETHOD, public, VANILLA, index = 0x1FD6, name = 'LowerDoor' list[143] = LF_ONEMETHOD, public, VANILLA, index = 0x4384, name = 'ShootMissile' list[144] = LF_ONEMETHOD, public, VANILLA, index = 0x4387, name = 'ShootAnimatedMissile' list[145] = LF_ONEMETHOD, public, VANILLA, index = 0x4389, name = 'ShootBallisticMissile' list[146] = LF_ONEMETHOD, public, VANILLA, index = 0x438B, name = 'ShotIsNotOptimal' list[147] = LF_ONEMETHOD, public, VANILLA, index = 0x438C, name = 'ShotIsThroughWall' list[148] = LF_ONEMETHOD, public, VANILLA, index = 0x4362, name = 'InLineOfSight' list[149] = LF_ONEMETHOD, public, STATIC, index = 0x438E, name = 'GetMissileStartingPosition' list[150] = LF_ONEMETHOD, public, VANILLA, index = 0x1FC8, name = 'DoLuck' list[151] = LF_ONEMETHOD, public, VANILLA, index = 0x438F, name = 'NoShowCombatLog' list[152] = LF_ONEMETHOD, public, VANILLA, index = 0x1FD6, name = 'ResetCycleTimers' list[153] = LF_ONEMETHOD, public, VANILLA, index = 0x1FD6, name = 'ResetCyclingCreatures' list[154] = LF_ONEMETHOD, public, VANILLA, index = 0x206D, name = 'CombatMessage' list[155] = LF_ONEMETHOD, public, VANILLA, index = 0x1FD6, name = 'CycleCombatScreen' list[156] = LF_ONEMETHOD, public, VANILLA, index = 0x4390, name = 'SetupGridForArmy' list[157] = LF_ONEMETHOD, public, VANILLA, index = 0x436F, name = 'UpdateGrid' list[158] = LF_METHOD, count = 2, list = 0x4393, name = 'UpdateMouseGrid' list[159] = LF_ONEMETHOD, public, VANILLA, index = 0x437E, name = 'SetCombatGrid' list[160] = LF_ONEMETHOD, public, VANILLA, index = 0x4394, name = 'AddArmy' list[161] = LF_ONEMETHOD, public, VANILLA, index = 0x2066, name = 'ViewArmy' list[162] = LF_ONEMETHOD, public, VANILLA, index = 0x206D, name = 'SetCombatViewArmy' list[163] = LF_ONEMETHOD, public, VANILLA, index = 0x1FD6, name = 'CombatSystemOptions' list[164] = LF_ONEMETHOD, public, VANILLA, index = 0x206D, name = 'ViewCastleBallista' list[165] = LF_ONEMETHOD, public, VANILLA, index = 0x4395, name = 'PlaceLargeObstacle' list[166] = LF_ONEMETHOD, public, VANILLA, index = 0x4396, name = 'place_obstacle' list[167] = LF_ONEMETHOD, public, VANILLA, index = 0x4398, name = 'PlaceObstacle' list[168] = LF_ONEMETHOD, public, VANILLA, index = 0x206D, name = 'RemoveObstacle' list[169] = LF_ONEMETHOD, public, VANILLA, index = 0x1FD6, name = 'PlaceAllObstacles' list[170] = LF_ONEMETHOD, public, VANILLA, index = 0x1FD6, name = 'DrawBackground' list[171] = LF_METHOD, count = 3, list = 0x439B, name = 'UpdateCombatArea' list[172] = LF_MEMBER, public, type = T_UCHAR(0020), offset = 56 member name = 'inmenu' list[173] = LF_MEMBER, public, type = T_LONG(0012), offset = 60 member name = 'combat_pos' list[174] = LF_MEMBER, public, type = T_INT4(0074), offset = 64 member name = 'combat_row' list[175] = LF_MEMBER, public, type = T_UCHAR(0020), offset = 68 member name = 'defaultinput' list[176] = LF_ONEMETHOD, public, VANILLA, index = 0x1FD6, name = 'FullUpdate' list[177] = LF_MEMBER, public, type = T_UCHAR(0020), offset = 69 member name = 'no_scrolling' list[178] = LF_ONEMETHOD, public, VANILLA, index = 0x439C, name = 'ScrollCombatArea' list[179] = LF_ONEMETHOD, public, VANILLA, index = 0x439D, name = 'ScrollToPixel' list[180] = LF_METHOD, count = 3, list = 0x43A4, name = 'ScrollTo' list[181] = LF_ONEMETHOD, public, VANILLA, index = 0x1FD6, name = 'CheckAutoScrolling' list[182] = LF_ONEMETHOD, public, VANILLA, index = 0x43A5, name = 'ShiftXY' list[183] = LF_ONEMETHOD, public, VANILLA, index = 0x43A6, name = 'DoKeyboardNavigation' list[184] = LF_ONEMETHOD, public, VANILLA, index = 0x4372, name = 'InitMouse' list[185] = LF_ONEMETHOD, public, VANILLA, index = 0x43A8, name = 'GetHexXY' list[186] = LF_ONEMETHOD, public, VANILLA, index = 0x43A9, name = 'MoveCursorTo' list[187] = LF_ONEMETHOD, public, VANILLA, index = 0x1FC8, name = 'MoveCursorMenu' list[188] = LF_ONEMETHOD, public, VANILLA, index = 0x43AA, name = 'MoveCursor' list[189] = LF_ONEMETHOD, public, VANILLA, index = 0x1FC8, name = 'MoveCursorCombatXY' list[190] = LF_ONEMETHOD, public, VANILLA, index = 0x43AB, name = 'ClientToCombat' list[191] = LF_ONEMETHOD, public, VANILLA, index = 0x43AB, name = 'CombatToScreen' list[192] = LF_ONEMETHOD, public, VANILLA, index = 0x4396, name = 'SelectAttackDir' list[193] = LF_ONEMETHOD, public, VANILLA, index = 0x4330, name = 'ValidAttackHex' list[194] = LF_ONEMETHOD, public, VANILLA, index = 0x436F, name = 'MoveToValidHex' list[195] = LF_METHOD, count = 2, list = 0x43AC, name = 'HighlightHex' list[196] = LF_ONEMETHOD, public, VANILLA, index = 0x1F68, name = 'display_failure_reason' list[197] = LF_ONEMETHOD, public, VANILLA, index = 0x43AE, name = 'DrawFrame' list[198] = LF_ONEMETHOD, public, VANILLA, index = 0x43B1, name = 'DrawArcher' list[199] = LF_ONEMETHOD, public, VANILLA, index = 0x43B3, name = 'DrawCreature' list[200] = LF_ONEMETHOD, public, VANILLA, index = 0x43B5, name = 'DrawCreatureAlpha' list[201] = LF_ONEMETHOD, public, VANILLA, index = 0x43B1, name = 'DrawCombatHero' list[202] = LF_ONEMETHOD, public, VANILLA, index = 0x43B7, name = 'DrawSpriteObject' list[203] = LF_ONEMETHOD, public, VANILLA, index = 0x43B9, name = 'DrawSpellEffect' list[204] = LF_ONEMETHOD, public, VANILLA, index = 0x43BB, name = 'DrawWall' list[205] = LF_ONEMETHOD, public, VANILLA, index = 0x43BD, name = 'DrawObject' list[206] = LF_ONEMETHOD, public, VANILLA, index = 0x43BF, name = 'DrawObstacle' list[207] = LF_ONEMETHOD, public, VANILLA, index = 0x4330, name = 'DrawMoatOverlay' list[208] = LF_ONEMETHOD, public, VANILLA, index = 0x1FD5, name = 'DrawOccupant' list[209] = LF_ONEMETHOD, public, VANILLA, index = 0x206D, name = 'DrawDeadOccupants' list[210] = LF_ONEMETHOD, public, VANILLA, index = 0x1FC8, name = 'DrawWallAt' list[211] = LF_ONEMETHOD, public, VANILLA, index = 0x206D, name = 'DrawObstacleAt' list[212] = LF_ONEMETHOD, public, VANILLA, index = 0x433C, name = 'DrawCreatureAndHeroSubwindows' list[213] = LF_ONEMETHOD, public, VANILLA, index = 0x43C0, name = 'RemoveArmyFromGrid' list[214] = LF_ONEMETHOD, public, VANILLA, index = 0x43C2, name = 'PlaceArmyInGrid' list[215] = LF_ONEMETHOD, public, VANILLA, index = 0x1FD6, name = 'ComputeMaxExtent' list[216] = LF_ONEMETHOD, public, STATIC, index = 0x43C3, name = 'GetTargetWallIndex' list[217] = LF_ONEMETHOD, public, VANILLA, index = 0x43C5, name = 'DamageWall' list[218] = LF_ONEMETHOD, public, STATIC, index = 0x43C6, name = 'ComputeDamageModifier' list[219] = LF_ONEMETHOD, public, VANILLA, index = 0x43C7, name = 'GetGridIndex' list[220] = LF_ONEMETHOD, public, STATIC, index = 0x43C8, name = 'GetHexIndex' list[221] = LF_ONEMETHOD, public, VANILLA, index = 0x433A, name = 'RowIsOdd' list[222] = LF_ONEMETHOD, public, STATIC, index = 0x4337, name = 'InCastle' list[223] = LF_ONEMETHOD, public, STATIC, index = 0x4337, name = 'LeftOfMoat' list[224] = LF_ONEMETHOD, public, VANILLA, index = 0x43C9, name = 'GetCell' list[225] = LF_ONEMETHOD, public, VANILLA, index = 0x43CA, name = 'GetObstacle' list[226] = LF_ONEMETHOD, public, STATIC, index = 0x43CB, name = 'GridY' list[227] = LF_ONEMETHOD, public, STATIC, index = 0x43CB, name = 'GridX' list[228] = LF_ONEMETHOD, public, STATIC, index = 0x4337, name = 'InInvisibleColumn' list[229] = LF_ONEMETHOD, public, VANILLA, index = 0x433A, name = 'HexIsBlocked' list[230] = LF_ONEMETHOD, public, VANILLA, index = 0x43CC, name = 'is_affected' list[231] = LF_ONEMETHOD, public, VANILLA, index = 0x433B, name = 'is_in_second_phase' list[232] = LF_ONEMETHOD, public, VANILLA, index = 0x43CD, name = 'IsInMoat' list[233] = LF_ONEMETHOD, public, VANILLA, index = 0x43CE, name = 'is_outside_placement_boundry' list[234] = LF_ONEMETHOD, public, VANILLA, index = 0x43D0, name = 'HandleCombatPlayerDrop' list[235] = LF_ONEMETHOD, public, VANILLA, index = 0x433B, name = 'IsQuickCombat' list[236] = LF_MEMBER, public, type = 0x43D1, offset = 72 member name = 'netMsgHandlerPause' list[237] = LF_STATICMEMBER, public, type = 0x187C member name = 'CombatAreaLimits' list[238] = LF_STATICMEMBER, public, type = 0x187C member name = 'CombatAreaLimits_Visible' list[239] = LF_STATICMEMBER, public, type = 0x187C member name = 'GridAreaLimits' list[240] = LF_STATICMEMBER, public, type = 0x187C member name = 'DrawbridgeLimits' list[241] = LF_STATICMEMBER, public, type = 0x187C member name = 'LeftHeroLimits' list[242] = LF_STATICMEMBER, public, type = 0x187C member name = 'RightHeroLimits' list[243] = LF_STATICMEMBER, public, type = 0x187C member name = 'MainBuildingLimits' list[244] = LF_STATICMEMBER, public, type = 0x187C member name = 'UpperTowerLimits' list[245] = LF_MEMBER, public, type = T_INT4(0074), offset = 76 member name = 'giNextAction' list[246] = LF_MEMBER, public, type = T_INT4(0074), offset = 80 member name = 'giNextActionExtra' list[247] = LF_MEMBER, public, type = T_INT4(0074), offset = 84 member name = 'giNextActionGridIndex' list[248] = LF_MEMBER, public, type = T_INT4(0074), offset = 88 member name = 'giNextActionGridIndex2' list[249] = LF_MEMBER, public, type = 0x43D2, offset = 92 member name = 'iLastDrawGridShade' list[250] = LF_MEMBER, public, type = 0x43D2, offset = 279 member name = 'iCurDrawGridShade' list[251] = LF_MEMBER, public, type = 0x43D3, offset = 468 member name = 'cell' list[252] = LF_MEMBER, public, type = T_INT4(0074), offset = 21412 member name = 'combatTerrain' list[253] = LF_MEMBER, public, type = T_INT4(0074), offset = 21416 member name = 'combatFringe' list[254] = LF_MEMBER, public, type = T_INT4(0074), offset = 21420 member name = 'iCombatCycleType' list[255] = LF_MEMBER, public, type = T_INT4(0074), offset = 21424 member name = 'iElevationOverlay' list[256] = LF_NESTTYPE, type = 0x4312, TDoorStatus list[257] = LF_MEMBER, public, type = T_INT4(0074), offset = 21428 member name = 'iDoorStatus' list[258] = LF_MEMBER, public, type = T_UCHAR(0020), offset = 21432 member name = 'bMoatOn' list[259] = LF_MEMBER, public, type = T_UCHAR(0020), offset = 21433 member name = 'moatIsWide' list[260] = LF_MEMBER, public, type = 0x2291, offset = 21436 member name = 'SaveScreenPreGrid' list[261] = LF_MEMBER, public, type = 0x2291, offset = 21440 member name = 'SaveScreenPostGrid' list[262] = LF_MEMBER, public, type = 0x2291, offset = 21444 member name = 'combatMouseBackground' list[263] = LF_MEMBER, public, type = T_INT4(0074), offset = 21448 member name = 'bBackgroundDrawn' list[264] = LF_MEMBER, public, type = 0x1A65, offset = 21452 member name = 'EventCell' list[265] = LF_MEMBER, public, type = T_UCHAR(0020), offset = 21456 member name = 'OnMagicPlains' list[266] = LF_MEMBER, public, type = T_UCHAR(0020), offset = 21457 member name = 'OnCursedGround' list[267] = LF_MEMBER, public, type = T_UCHAR(0020), offset = 21458 member name = 'OnAntiMagicGarrison' list[268] = LF_MEMBER, public, type = T_UCHAR(0020), offset = 21459 member name = 'IsSurrounded' list[269] = LF_MEMBER, public, type = T_UCHAR(0020), offset = 21460 member name = 'OnBoats' list[270] = LF_MEMBER, public, type = T_UCHAR(0020), offset = 21461 member name = 'OnBeach' list[271] = LF_MEMBER, public, type = 0x1ACA, offset = 21464 member name = 'combatTown' list[272] = LF_MEMBER, public, type = 0x43D4, offset = 21468 member name = 'Heroes' list[273] = LF_MEMBER, public, type = 0x3EE3, offset = 21476 member name = 'iSideSpellPower' list[274] = LF_MEMBER, public, type = 0x43D5, offset = 21484 member name = 'PlayDoh' list[275] = LF_MEMBER, public, type = 0x43D5, offset = 21486 member name = 'PlayYeah' list[276] = LF_MEMBER, public, type = 0x43D5, offset = 21488 member name = 'DohPlayedThisRound' list[277] = LF_MEMBER, public, type = 0x43D5, offset = 21490 member name = 'YeahPlayedThisRound' list[278] = LF_MEMBER, public, type = 0x3EE3, offset = 21492 member name = 'cmbtHeroFrameType' list[279] = LF_MEMBER, public, type = 0x3EE3, offset = 21500 member name = 'cmbtHeroFrameIndex' list[280] = LF_MEMBER, public, type = 0x3EE3, offset = 21508 member name = 'cmbtHeroDataSet' list[281] = LF_MEMBER, public, type = 0x3051, offset = 21516 member name = 'cmbtHeroLastFidgetTime' list[282] = LF_MEMBER, public, type = 0x43D6, offset = 21524 member name = 'cmbtHero' list[283] = LF_MEMBER, public, type = 0x43D6, offset = 21532 member name = 'cmbtHeroFlag' list[284] = LF_MEMBER, public, type = 0x3EE3, offset = 21540 member name = 'cmbtHeroFlagFrame' list[285] = LF_MEMBER, public, type = 0x43D7, offset = 21548 member name = 'sCmbtHeroLimitData' list[286] = LF_MEMBER, public, type = 0x43D7, offset = 21580 member name = 'sCmbtHeroFlagLimitData' list[287] = LF_MEMBER, public, type = 0x43D8, offset = 21612 member name = 'EagleEyeSpellLearned' list[288] = LF_MEMBER, public, type = 0x1FDA, offset = 21636 member name = 'ArmyEffected' list[289] = LF_MEMBER, public, type = 0x43D5, offset = 21676 member name = 'IsHuman' list[290] = LF_MEMBER, public, type = 0x43D5, offset = 21678 member name = 'IsLocalHuman' list[291] = LF_MEMBER, public, type = 0x3EE3, offset = 21680 member name = 'iPlayer' list[292] = LF_MEMBER, public, type = 0x3EE3, offset = 21688 member name = 'bSpellsCast' list[293] = LF_MEMBER, public, type = 0x3EE3, offset = 21696 member name = 'numArmies' list[294] = LF_MEMBER, public, type = 0x1C42, offset = 21704 member name = 'ArmyGroups' list[295] = LF_MEMBER, public, type = 0x43DA, offset = 21712 member name = 'Armies' list[296] = LF_MEMBER, public, type = 0x43D5, offset = (LF_ULONG) 76144 member name = 'OnNativeTerrain' list[297] = LF_MEMBER, public, type = 0x43DB, offset = (LF_ULONG) 76148 member name = 'SummonedElemental' list[298] = LF_MEMBER, public, type = 0x43D5, offset = (LF_ULONG) 76156 member name = 'SideRetreated' list[299] = LF_MEMBER, public, type = 0x43D5, offset = (LF_ULONG) 76158 member name = 'SideSurrendered' list[300] = LF_MEMBER, public, type = T_INT4(0074), offset = (LF_ULONG) 76160 member name = 'gbThisNetHasControl' list[301] = LF_MEMBER, public, type = T_INT4(0074), offset = (LF_ULONG) 76164 member name = 'currArmyGroup' list[302] = LF_MEMBER, public, type = T_INT4(0074), offset = (LF_ULONG) 76168 member name = 'currArmyIndex' list[303] = LF_MEMBER, public, type = T_INT4(0074), offset = (LF_ULONG) 76172 member name = 'currControl' list[304] = LF_MEMBER, public, type = T_INT4(0074), offset = (LF_ULONG) 76176 member name = 'autoCombatOn' list[305] = LF_MEMBER, public, type = T_UCHAR(0020), offset = (LF_ULONG) 76180 member name = 'selectorOn' list[306] = LF_MEMBER, public, type = T_INT4(0074), offset = (LF_ULONG) 76184 member name = 'selectorIndex' list[307] = LF_MEMBER, public, type = T_UCHAR(0020), offset = (LF_ULONG) 76188 member name = 'highlighterOn' list[308] = LF_MEMBER, public, type = T_INT4(0074), offset = (LF_ULONG) 76192 member name = 'highlighterIndex' list[309] = LF_MEMBER, public, type = T_INT4(0074), offset = (LF_ULONG) 76196 member name = 'lastCellIndex' list[310] = LF_MEMBER, public, type = T_INT4(0074), offset = (LF_ULONG) 76200 member name = 'lastMoveToIndex' list[311] = LF_MEMBER, public, type = T_INT4(0074), offset = (LF_ULONG) 76204 member name = 'lastCommand' list[312] = LF_MEMBER, public, type = T_INT4(0074), offset = (LF_ULONG) 76208 member name = 'combatCommand' list[313] = LF_MEMBER, public, type = T_UCHAR(0020), offset = (LF_ULONG) 76212 member name = 'CastleAttackDone' list[314] = LF_MEMBER, public, type = 0x1A63, offset = (LF_ULONG) 76216 member name = 'gCurLoadedSpellIcon' list[315] = LF_MEMBER, public, type = T_INT4(0074), offset = (LF_ULONG) 76220 member name = 'gCurLoadedSpellEffect' list[316] = LF_MEMBER, public, type = T_INT4(0074), offset = (LF_ULONG) 76224 member name = 'gCurSpellEffectFrame' list[317] = LF_MEMBER, public, type = 0x42E1, offset = (LF_ULONG) 76228 member name = 'fortificationLevel' list[318] = LF_MEMBER, public, type = T_INT4(0074), offset = (LF_ULONG) 76232 member name = 'bBattleOver' list[319] = LF_MEMBER, public, type = 0x43DD, offset = (LF_ULONG) 76236 member name = 'mainWindow' list[320] = LF_MEMBER, public, type = T_INT4(0074), offset = (LF_ULONG) 76240 member name = 'bCombatShowIt' list[321] = LF_MEMBER, public, type = 0x43DE, offset = (LF_ULONG) 76244 member name = 'iconWidgetWL' list[322] = LF_MEMBER, public, type = 0x43DF, offset = (LF_ULONG) 76344 member name = 'textWidgetWL' list[323] = LF_MEMBER, public, type = 0x43E0, offset = (LF_ULONG) 76444 member name = 'attack_cursor' list[324] = LF_MEMBER, public, type = 0x43E1, offset = (LF_ULONG) 76492 member name = 'attack_hex' list[325] = LF_MEMBER, public, type = 0x40FD, offset = (LF_ULONG) 76540 member name = 'last_attack_cursor' list[326] = LF_MEMBER, public, type = T_INT4(0074), offset = (LF_ULONG) 76544 member name = 'iTtlCombatDirections' list[327] = LF_MEMBER, public, type = T_INT4(0074), offset = (LF_ULONG) 76548 member name = 'iBackgroundFrame' list[328] = LF_MEMBER, public, type = 0x1FDA, offset = (LF_ULONG) 76552 member name = 'bCreatureVanish' list[329] = LF_MEMBER, public, type = T_UCHAR(0020), offset = (LF_ULONG) 76592 member name = 'bSomeCreaturesVanish' list[330] = LF_MEMBER, public, type = 0x1001, offset = (LF_ULONG) 76596 member name = 'cBkgName' list[331] = LF_NESTTYPE, type = 0x4315, adjacency_array list[332] = LF_MEMBER, public, type = 0x43E2, offset = (LF_ULONG) 76600 member name = 'gAdjacentIndex' list[333] = LF_MEMBER, public, type = T_UCHAR(0020), offset = (LF_ULONG) 78844 member name = 'SaveBiggestExtent' list[334] = LF_MEMBER, public, type = T_INT4(0074), offset = (LF_ULONG) 78848 member name = 'LimitToExtent' list[335] = LF_MEMBER, public, type = T_INT4(0074), offset = (LF_ULONG) 78852 member name = 'ComputeExtentOnly' list[336] = LF_MEMBER, public, type = 0x187D, offset = (LF_ULONG) 78856 member name = 'Extent' list[337] = LF_STATICMEMBER, public, type = 0x43E3 member name = 'moatCell' list[338] = LF_STATICMEMBER, public, type = 0x43E3 member name = 'moat2Cell' list[339] = LF_STATICMEMBER, public, type = 0x43E3 member name = 'wallCell' list[340] = LF_STATICMEMBER, public, type = 0x43E3 member name = 'leftCell' list[341] = LF_MEMBER, public, type = T_INT4(0074), offset = (LF_ULONG) 78872 member name = 'winner' list[342] = LF_MEMBER, public, type = T_INT4(0074), offset = (LF_ULONG) 78876 member name = 'SkeletonsCreated' list[343] = LF_MEMBER, public, type = 0x1BAC, offset = (LF_ULONG) 78880 member name = 'skeleton_type' list[344] = LF_MEMBER, public, type = 0x105F, offset = (LF_ULONG) 78884 member name = 'NumberWindow' list[345] = LF_MEMBER, public, type = 0x41E6, offset = (LF_ULONG) 78888 member name = 'Obstacles' list[346] = LF_STATICMEMBER, public, type = 0x43E4 member name = 'CombatSpeedMod' list[347] = LF_MEMBER, public, type = T_UCHAR(0020), offset = (LF_ULONG) 78900 member name = 'InPlacementPhase' list[348] = LF_MEMBER, public, type = T_LONG(0012), offset = (LF_ULONG) 78904 member name = 'turn_number' list[349] = LF_MEMBER, public, type = T_INT4(0074), offset = (LF_ULONG) 78908 member name = 'BattleTacticsAdvantage' list[350] = LF_NESTTYPE, type = 0x4316, TWallTarget list[351] = LF_STATICMEMBER, public, type = 0x43E5 member name = 'wallTargets' list[352] = LF_MEMBER, public, type = T_UCHAR(0020), offset = (LF_ULONG) 78912 member name = 'DebugNoSpellLimit' list[353] = LF_MEMBER, public, type = T_UCHAR(0020), offset = (LF_ULONG) 78913 member name = 'DebugShowHiddenObjects' list[354] = LF_MEMBER, public, type = T_UCHAR(0020), offset = (LF_ULONG) 78914 member name = 'DebugShowBlockedHexes' list[355] = LF_MEMBER, public, type = T_INT4(0074), offset = (LF_ULONG) 78916 member name = 'ca_scroll_x' list[356] = LF_MEMBER, public, type = T_INT4(0074), offset = (LF_ULONG) 78920 member name = 'ca_scroll_y' list[357] = LF_NESTTYPE, type = 0x431D, TArcher list[358] = LF_NESTTYPE, type = 0x431F, TArcherID list[359] = LF_NESTTYPE, type = 0x4321, TArcherTraits list[360] = LF_NESTTYPE, type = 0x4323, TWallTraits list[361] = LF_NESTTYPE, type = 0x4325, SCmbtHero list[362] = LF_NESTTYPE, type = 0x4328, SElevationOverlay list[363] = LF_MEMBER, private, type = 0x43E6, offset = (LF_ULONG) 78924 member name = 'Archers' list[364] = LF_STATICMEMBER, private, type = 0x43E8 member name = 'ArcherTraits' list[365] = LF_MEMBER, private, type = T_UCHAR(0020), offset = (LF_ULONG) 79020 member name = 'in_second_phase' list[366] = LF_MEMBER, private, type = T_INT4(0074), offset = (LF_ULONG) 79024 member name = 'OriginalAttackSkill' list[367] = LF_MEMBER, private, type = T_INT4(0074), offset = (LF_ULONG) 79028 member name = 'OriginalDefenseSkill' list[368] = LF_MEMBER, private, type = T_INT4(0074), offset = (LF_ULONG) 79032 member name = 'OriginalPowerSkill' list[369] = LF_MEMBER, private, type = T_INT4(0074), offset = (LF_ULONG) 79036 member name = 'original_mana' list[370] = LF_STATICMEMBER, private, type = 0x43EA member name = 'akWallTraits' list[371] = LF_MEMBER, private, type = 0x43EC, offset = (LF_ULONG) 79040 member name = 'wallImages' list[372] = LF_MEMBER, private, type = 0x43ED, offset = (LF_ULONG) 79400 member name = 'wallLevel' list[373] = LF_MEMBER, private, type = 0x43ED, offset = (LF_ULONG) 79472 member name = 'wall_frame' list[374] = LF_MEMBER, private, type = 0x1A2C, offset = (LF_ULONG) 79544 member name = 'map_point' list[375] = LF_MEMBER, private, type = 0x105F, offset = (LF_ULONG) 79548 member name = 'CombatCellGrid' list[376] = LF_MEMBER, private, type = 0x105F, offset = (LF_ULONG) 79552 member name = 'CombatCellShaded' list[377] = LF_STATICMEMBER, private, type = 0x43F0 member name = 'sCmbtHero' list[378] = LF_MEMBER, private, type = T_INT4(0074), offset = (LF_ULONG) 79556 member name = 'ObstacleAnimationFrame' list[379] = LF_STATICMEMBER, private, type = 0x43F2 member name = 'sElevationOverlay' list[380] = LF_STATICMEMBER, private, type = 0x43F3 member name = 'ObstacleInfo' list[381] = LF_STATICMEMBER, private, type = 0x43F3 member name = 'QuicksandInfo' list[382] = LF_STATICMEMBER, private, type = 0x43F3 member name = 'LandMineInfo' list[383] = LF_STATICMEMBER, private, type = 0x43F3 member name = 'WallObstacleInfo' list[384] = LF_MEMBER, private, type = 0x1FDA, offset = (LF_ULONG) 79560 member name = 'bCreatureEffect' list[385] = LF_MEMBER, private, type = 0x43D5, offset = (LF_ULONG) 79600 member name = 'bHeroEffect' list[386] = LF_MEMBER, private, type = 0x43D5, offset = (LF_ULONG) 79602 member name = 'bFlagEffect' list[387] = LF_MEMBER, private, type = 0x3E53, offset = (LF_ULONG) 79604 member name = 'bArcherEffect' list[388] = LF_ONEMETHOD, private, VANILLA, index = 0x43F5, name = 'get_tower_string' list[389] = LF_ONEMETHOD, private, VANILLA, index = 0x1FD6, name = 'auto_resolve_combat' list[390] = LF_ONEMETHOD, private, VANILLA, index = 0x4354, name = 'automate_catapult' list[391] = LF_ONEMETHOD, private, VANILLA, index = 0x4354, name = 'automate_first_aid_tent' list[392] = LF_ONEMETHOD, private, VANILLA, index = 0x43F8, name = 'attempt_shooter_defense' list[393] = LF_ONEMETHOD, private, VANILLA, index = 0x43FA, name = 'choose_creature_spell' list[394] = LF_ONEMETHOD, private, VANILLA, index = 0x43FC, name = 'choose_defense_hex' list[395] = LF_ONEMETHOD, private, VANILLA, index = 0x43FE, name = 'choose_melee_target' list[396] = LF_ONEMETHOD, private, VANILLA, index = 0x43FA, name = 'choose_resurrect_action' list[397] = LF_ONEMETHOD, private, VANILLA, index = 0x4400, name = 'choose_shooter_action' list[398] = LF_ONEMETHOD, private, VANILLA, index = 0x4402, name = 'choose_shooter_target' list[399] = LF_ONEMETHOD, private, VANILLA, index = 0x43FA, name = 'choose_spell_action' list[400] = LF_ONEMETHOD, private, VANILLA, index = 0x4404, name = 'choose_to_run' list[401] = LF_ONEMETHOD, private, VANILLA, index = 0x4405, name = 'CombineGroups' list[402] = LF_ONEMETHOD, private, VANILLA, index = 0x1FAB, name = 'find_spell_target' list[403] = LF_ONEMETHOD, private, VANILLA, index = 0x4407, name = 'get_attack_change' list[404] = LF_ONEMETHOD, private, VANILLA, index = 0x4409, name = 'get_area_effect' list[405] = LF_ONEMETHOD, private, VANILLA, index = 0x1F64, name = 'get_failure_reason' list[406] = LF_ONEMETHOD, private, VANILLA, index = 0x440A, name = 'get_surrender_cost' list[407] = LF_ONEMETHOD, private, VANILLA, index = 0x440C, name = 'has_ranged_advantage' list[408] = LF_ONEMETHOD, private, VANILLA, index = 0x440E, name = 'mark_enemy_attacks' list[409] = LF_ONEMETHOD, private, VANILLA, index = 0x4410, name = 'mark_firewalls' list[410] = LF_ONEMETHOD, private, VANILLA, index = 0x4412, name = 'mark_friendly_armies' list[411] = LF_ONEMETHOD, private, VANILLA, index = 0x4414, name = 'mark_multiheaded_enemy' list[412] = LF_ONEMETHOD, private, VANILLA, index = 0x4416, name = 'move_toward' list[413] = LF_ONEMETHOD, private, VANILLA, index = 0x4390, name = 'place_shooter' list[414] = LF_ONEMETHOD, private, VANILLA, index = 0x205F, name = 'process_first_aid' list[415] = LF_ONEMETHOD, private, VANILLA, index = 0x43A6, name = 'process_move_then_attack' list[416] = LF_ONEMETHOD, private, VANILLA, index = 0x1FD6, name = 'SetupAdjacencyArray' list[417] = LF_ONEMETHOD, private, VANILLA, index = 0x440C, name = 'should_stay_in_castle' list[418] = LF_ONEMETHOD, private, VANILLA, index = 0x4418, name = 'show_creature_spell_error' list[419] = LF_ONEMETHOD, private, VANILLA, index = 0x1FC8, name = 'show_eagle_eye' list[420] = LF_ONEMETHOD, private, VANILLA, index = 0x441A, name = 'show_looted_artifacts' list[421] = LF_ONEMETHOD, private, VANILLA, index = 0x441C, name = 'simulate_actions' list[422] = LF_METHOD, count = 2, list = 0x4421, name = 'simulate_melee_attack' list[423] = LF_ONEMETHOD, private, VANILLA, index = 0x4372, name = 'LoadArmies' list[424] = LF_ONEMETHOD, private, VANILLA, index = 0x1FD6, name = 'FreeArmies' list[425] = LF_ONEMETHOD, private, VANILLA, index = 0x1FD6, name = 'LoadIcons' list[426] = LF_ONEMETHOD, private, VANILLA, index = 0x1FD6, name = 'FreeIcons' list[427] = LF_ONEMETHOD, private, VANILLA, index = 0x1FD6, name = 'CheckNativeTerrain' list[428] = LF_ONEMETHOD, private, VANILLA, index = 0x206D, name = 'UpdateArmyGroup' list[429] = LF_ONEMETHOD, private, VANILLA, index = 0x4423, name = 'ComputeExtent' list[430] = LF_ONEMETHOD, private, VANILLA, index = 0x4354, name = 'is_computer_action' list[431] = LF_ONEMETHOD, private, VANILLA, index = 0x433B, name = 'DoorCanBeLowered' list[432] = LF_ONEMETHOD, private, VANILLA, index = 0x4425, name = 'KeepAttack' list[433] = LF_MEMBER, private, type = T_UCHAR(0020), offset = (LF_ULONG) 79607 member name = 'auto_retreat_on' list[434] = LF_MEMBER, private, type = T_UCHAR(0020), offset = (LF_ULONG) 79608 member name = 'any_action_taken' list[435] = LF_ONEMETHOD, public, VANILLA, (compgenx), index = 0x4427, name = 'operator=' list[436] = LF_ONEMETHOD, public, VANILLA, (compgenx), index = 0x1FD6, name = '~combatManager' list[437] = LF_ONEMETHOD, public, VANILLA, (compgenx), index = 0x4428, name = '__vecDelDtor'
Осталось зачекать различия. Класс большой всё-таки.
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