Без AI. Т.е. на карте герои компа не ходят, а в бою - его юниты. Я так понимаю, компилить надо с опцией WITH_AI=simple, но пока не разбирался с этим. Кроме того, проект не компилится с Unicode (сам автор на форуме ответил, что компилить надо WITHOUT_UNICODE=1).
Если нет особого желания "танцевать с бубном", скачайте
mingw build environment для
fheroes2, любезно предоставленный автором
README
[pre2] Free Heroes2 Engine
Prerequisites:
You need to have these libraries (with equivalent devel versions) to build fHeroes2:
- SDL
optional library:
- SDL_mixer (play music: internal midi or external ogg tracks) or build WITHOUT_MIXER
- SDL_image (loading external sprites, create screenshot in png format) or build WITHOUT_IMAGE
- SDL_ttf (unicode support) or build WITHOUT_UNICODE
- SDL_net or build WITHOUT_NETWORK
- libogg
- libpng
SDL libraries can be found at
http://www.libsdl.org .
Sourcecode you can get it here:
http://sourceforge.net/projects/fheroes2/ And translations:
http://translations.launchpad.net/fheroes2 For play:
Copy origin data/*.agg in to data directory.
Copy maps files (*.mp2) in to maps directory.
Hot keys:
all hotkeys may be redefined (see fheroes2.key)
All possibilities of fheroes2:
- game: always confirm for rewrite savefile
- game: also confirm autosave
- game: remember last focus
- game: remember last filename
- game: show system info
- game: autosave on
- game: use fade
- game: show SDL logo
- game: use evil interface
- game: also use dynamic interface for castles
- game: hide interface
- world: show visited content from objects
- world: scouting skill show extended content info
- world: abandoned mine random resource
- world: save count monster after battle
- world: allow set guardian to objects
- world: no in-built requirements or guardians for placed artifacts
- world: only the first monster will attack (H2 bug).
- world: Eagle Eye also works like Scholar in H3.
- world: allow buy a spellbook from Shrines
- artifact: Crystal Ball also added Identify Hero and Visions spells
- castle: allow buy from well
- castle: allow guardians
- heroes: learn new spells with day
- heroes: fixed race with custom portrait
- heroes: recruit cost to be dependent on hero level
- heroes: remember MP/SP for retreat/surrender result
- heroes: surrendering gives some experience
- heroes: recalculate movement points after creatures movement
- heroes: transcribe scroll (depends skill: eye eagle)
- unions: allow meeting heroes
- unions: allow castle visiting
- unions: allow view maps
- battle: show damage info
- battle: troop direction to move
- battle: soft wait troop
- battle: show grid
- battle: show mouse shadow
- battle: show move shadow
- battle: high objects are an obstacle for archers
- battle: merge armies for hero from castle
- battle: archmage can resists (20%) bad spells
- battle: magical creature resists (20%) the same magic
- battle: skip increase +2 defense
- pocketpc: hide cursor
- pocketpc: tap mode
- pocketpc: low memory[/pre2]